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Unread 05-01-2014, 20:54
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EricDrost EricDrost is offline
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Re: Hot Zone Strategy

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Originally Posted by ToddF View Post
It's only worth 5 points per match
Assuming you only score one ball in auto
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Unread 05-01-2014, 20:58
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Re: Hot Zone Strategy

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Originally Posted by EricDrost View Post
Assuming you only score one ball in auto
Good point. (the rule quoted below makes scoring multiple possible-realistically)

Also I don't think I missed anything this big, but is there any rule preventing carrying more than 1 ball?

Quote:
G5
For ROBOTS starting in the white ZONE, the TEAM may preload one (1) of their ALLIANCE’s BALLS such that the BALL is touching their ROBOT.

For ROBOTS starting in their GOALIE ZONE the TEAM may decide if the BALL is: staged between the TRUSS and the ZONE LINE and not contacting an ALLIANCE partner, or removed from the FIELD for the MATCH.

If a ROBOT does not report to a MATCH, its ALLIANCE may decide if the BALL is: staged between the TRUSS and the ZONE LINE and not contacting an ALLIANCE partner, or removed from the FIELD for the MATCH.
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  #18   Spotlight this post!  
Unread 05-01-2014, 21:29
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Re: Hot Zone Strategy

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Originally Posted by DavisC View Post
Is there any rule preventing carrying more than 1 ball?
Only the volume of the ball.
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Unread 06-01-2014, 05:58
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Re: Hot Zone Strategy

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Originally Posted by Chadfrom308 View Post
We are planning on getting there within the first 5 seconds and shooting (low goal) if the light sensor senses that it is tripped (hot goal active on current side) and have an 8 second timeout if the sensor doesn't get tripped at all for whatever reason

Camera never works for us for one reason or another and I don't see why it is necessary for this year
Your team should check out the software documentation resources of WPIlib this year. It includes extensive documentation of vision processing including full code examples for hot zone detection in Labview, C++ & Java.
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