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#16
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Re: Catching a ball
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The issues I see is how easy it would be to get an opponent's ball, and the loss of auton points. |
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#17
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Re: Catching a ball
Being able to catch adds 20 points. These points are added instantly, without waiting for the ball to be scored and could be used as an "end of game" move. Thus, a robot that can catch and release into the 1 point goal over multiple cycles seems to be worth more than a robot that can pick up a ball and shoot at the high goal. Of course, without an alliance partner capable of throwing...
Based on my interpretation of the rules, a catching robot is allowed to have a catching device that expands to cover about 30 square feet. |
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#18
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Re: Catching a ball
Well yes, but you would spend that extra 1-5 seconds trying to catch the ball, which can make quite a difference in some cases. And of course you still have to get the bouncing ball, but you could also cycle by rolling the ball under the truss, if it happens to be better than going over the truss.
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#19
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Re: Catching a ball
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Per the game manual, Quote:
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#20
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Re: Catching a ball
We had an idea of extending aluminum rod backed lexan out 20 inches on each side of us with a slight lip. We are trying to find a way to get it to pull inwards, but have not yet. We think it should count for a catch if the ball lands in this permitter and stays on the platform, we retract it, the ball falls to the ground and we pick it up from there.
One idea for extending was to have an aluminum zig zag thing (like the bottom of an ironing board, repeated, like on a construction lift) that would extend a canvas. This may not count as catching thought, but it could work. ![]() |
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#21
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Re: Catching a ball
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http://www.chiefdelphi.com/forums/sh...hreadid=124126 |
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#22
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Re: Catching a ball
Yesterday I thought catching would happen by gently tapping a ball over the truss. Today watching an interesting game of racket-ball I realized the true potential of catching.
Robot 1 gets ball from human player and immediately shoots it over truss at far wall. Robot 2 is approximately between 2 and 3 feet in front of the wall and catches the rebound. My prototype of a 68 inch box seemed to be able to catch a good deal of balls from 35 feet... Then 1 or 10 point goal shoot as you see fit. Always keeping your shooting / acquiring mechanism facing the goal is a huge advantage! Also even when the ball is not caught it should be close to you. |
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#23
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Re: Catching a ball
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#24
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Re: Catching a ball
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#25
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Re: Catching a ball
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Catching seems difficult, but what we have figured out recently is that everyone is making catching a lot harder than it has to be. The manual defines catching as "when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet or HUMAN PLAYER" and possession as "A.“carrying", B. “herding”, C. “launching, and D. “trapping"". Thus, a catching mechanism is not entirely required unless a team has the time, space, and resources. If a robot simply places itself in the right place such that the ball will bounce off and head in the right direction at the right angle, it should theoretically count as a catch. That said, my condolences to the poor referees who have to decide what counts as a catch, what counts as possession, and what counts as an assist. |
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#26
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Re: Catching a ball
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Human Player throws it up goalie serves it, second robot either takes the shot or serves it up for a third assist. If an alliance was able to do this, the importance of a goalie would be critical. Even just a static punter would be quite valuable. |
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#27
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Re: Catching a ball
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Quote:
Therefore, a ball bouncing off a robot placed in the right place seems to be just "deflecting," which is NOT possessing and therefore NOT a catch. |
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