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#1
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Using a "railgun launcher" or a long-travel solenoid
Has anyone thought about this? Knowing FIRST, there is probably a rule that prevents you from drawing large amounts of current from the battery to build a sort of "electronic pneumatic launcher" but I haven't seen much about it at all.
Pneumatics seems to be the best option to get a quick, powerful pushing force, but I always like to talk about alternatives. And also because saying you have a railgun on your robot would be pretty awesome. |
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#2
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Re: Using a "railgun launcher" or a long-travel solenoid
I don't think FIRST has any rules about current draw. Your 120 amp breaker might have something to say, however.
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#3
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Re: Using a "railgun launcher" or a long-travel solenoid
The rule of physics prevents you from drawing excessive current through that 120A breaker.
Do you think pneumatics are faster than, say, a big rubber band? |
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#4
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Re: Using a "railgun launcher" or a long-travel solenoid
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You don't think that you can make an electromagnet powerful enough to get that ball AT LEAST as far as pneumatics can? And I'm genuinely wondering. I haven't actually seen a solenoid other than those for pnumatics. Also, are there rules preventing you from stepping up the voltage and using a big capacitor to store for a pulse? |
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#5
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Re: Using a "railgun launcher" or a long-travel solenoid
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I think that this would be your biggest problem for that strategy. |
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#6
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Re: Using a "railgun launcher" or a long-travel solenoid
For electric solenoids, R29 (the list of allowed motors and actuators) states:
Quote:
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#7
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Re: Using a "railgun launcher" or a long-travel solenoid
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