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#1
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Re: Build/run as startup time
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Thanks for the numbers! |
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#2
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Re: Build/run as startup time
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All-in-all, with the biggest project we've done, took >30 seconds on the first build, ~20 on no changes, ~27 with changes to 4 or 5 vis. Run as startup is mostly dependent on your crio processor and your connection to the device; our run as startup takes anywhere from 5-9 seconds. I have yet to test our crio image time Too bad we can't use GPU compiling ![]() Last edited by Invictus3593 : 11-01-2014 at 02:13. |
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#3
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Re: Build/run as startup time
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On my run of the mill i7 920, the same build was 0:43, as it is clocked higher then the Xeon's at 3.99 GHz |
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#4
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Re: Build/run as startup time
You are correct that the compile and build portion of LV is limited to being single threaded. What you may want to experiment with is whether you keep your VIs open when you build, or whether you close them first and then build.
My computer is in a weird state at the moment with other projects, so I wouldn't trust my numbers anyway. The build loads all of your VIs and the libraries into a build context. If the VIs are in memory, it transfers those from the intel context to the PPC context, compiling and loading alternate libraries as needed from disk. If the VIs are kicked out of memory, the VIs will all be loaded from disk into the new context. From what I saw last year, both routes performed compiles they didn't need to, but the bugs were reported and some of the biggest ones were fixed. My suspicion is that the disk route will be faster, but it would be helpful to do both and please post your results. Greg McKaskle |
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#5
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Re: Build/run as startup time
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That machine is probably more disk limited then it is memory which could explain the results. I will test some more latter tonight/tomorrow on a slower machine and see if the difference between them increases. |
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