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Unread 06-01-2014, 13:05
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Re: Build/run as startup time

Quote:
Originally Posted by Mark McLeod View Post
I took some timings:

E12 Classmate (32-bit, 2GB memory, Atom N2600 1.6GHz)
  • Arcade HW only
    • 3:40 - 1st build
    • 1:39 - 2nd build no changes
    • 2:12 - subsequent builds with 2 vis changed
    • 0:25 - Run as startup
  • Arcade HW & Sim
    • 4:30 - 1st build
    • 1:38 - 2nd build no changes
  • 3:53 - Formatting cRIO to v52
HP Pavilion (64-bit, 3GB memory, AMD E-350-1.6GHz)
  • Arcade HW only
    • 2:06 - 1st build
    • 2:02 - 2nd build no changes
    • 2:46 - subsequent builds with 2 vis changed
    • 0:21 - Run as startup
  • Arcade HW & Sim
    • 2:39 - 1st build
    • 2:02 - 2nd build no changes
  • 4:05 - Formatting cRIO to v52
Wow - Very interesting! So, I wonder how fast it would build on, say, a dual Xeon 64 GB RAM powerhouse computer. :-P

Thanks for the numbers!
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Unread 11-01-2014, 02:08
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Re: Build/run as startup time

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Originally Posted by jojoguy10 View Post
So, I wonder how fast it would build on, say, a dual Xeon 64 GB RAM powerhouse computer. :-P
It's not dual, but our team actually has a Xeon 3.5gHz and 16gb of ram with dual gtx550s and we use LabVIEW. The RAM is plenty for the operations with about 10gb to spare, but I think there's still room for improvement on the processor side.

All-in-all, with the biggest project we've done, took >30 seconds on the first build, ~20 on no changes, ~27 with changes to 4 or 5 vis. Run as startup is mostly dependent on your crio processor and your connection to the device; our run as startup takes anywhere from 5-9 seconds. I have yet to test our crio image time

Too bad we can't use GPU compiling
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Unread 11-01-2014, 23:10
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Re: Build/run as startup time

Quote:
Originally Posted by jojoguy10 View Post
Wow - Very interesting! So, I wonder how fast it would build on, say, a dual Xeon 64 GB RAM powerhouse computer. :-P

Thanks for the numbers!
For Labview, a dual Xeon wouldn't help much, as it is very single threaded. Ended up being 1:05 on that machine for first build with an Arcade HW only. (Dual Xeons at 2.13 GHz)

On my run of the mill i7 920, the same build was 0:43, as it is clocked higher then the Xeon's at 3.99 GHz
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Unread 12-01-2014, 08:27
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Re: Build/run as startup time

You are correct that the compile and build portion of LV is limited to being single threaded. What you may want to experiment with is whether you keep your VIs open when you build, or whether you close them first and then build.

My computer is in a weird state at the moment with other projects, so I wouldn't trust my numbers anyway.

The build loads all of your VIs and the libraries into a build context. If the VIs are in memory, it transfers those from the intel context to the PPC context, compiling and loading alternate libraries as needed from disk.

If the VIs are kicked out of memory, the VIs will all be loaded from disk into the new context. From what I saw last year, both routes performed compiles they didn't need to, but the bugs were reported and some of the biggest ones were fixed. My suspicion is that the disk route will be faster, but it would be helpful to do both and please post your results.

Greg McKaskle
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Unread 13-01-2014, 00:20
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Re: Build/run as startup time

Quote:
Originally Posted by Greg McKaskle View Post
You are correct that the compile and build portion of LV is limited to being single threaded. What you may want to experiment with is whether you keep your VIs open when you build, or whether you close them first and then build.

My computer is in a weird state at the moment with other projects, so I wouldn't trust my numbers anyway.

The build loads all of your VIs and the libraries into a build context. If the VIs are in memory, it transfers those from the intel context to the PPC context, compiling and loading alternate libraries as needed from disk.

If the VIs are kicked out of memory, the VIs will all be loaded from disk into the new context. From what I saw last year, both routes performed compiles they didn't need to, but the bugs were reported and some of the biggest ones were fixed. My suspicion is that the disk route will be faster, but it would be helpful to do both and please post your results.

Greg McKaskle
I ran a few tests on my Xeon machine, it averaged about 58 seconds with the VIs open and 59 with them closed.
That machine is probably more disk limited then it is memory which could explain the results. I will test some more latter tonight/tomorrow on a slower machine and see if the difference between them increases.
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