|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#16
|
||||
|
||||
|
Re: Pass to Human Player
Quote:
|
|
#17
|
|||
|
|||
|
Re: Pass to Human Player
Right, I believe the original question though was if the HUMAN PLAYER received ASSIST points for being in a particular zone, which would be a no. But if they pass to a ROBOT, the ASSIST points are because of the ROBOT not the HUMAN PLAYER.
|
|
#18
|
||||
|
||||
|
Re: Pass to Human Player
It seems to us that a human play may be a good way to facilitate transfer between two bots. Maybe a "sending bot" can't send very accurately. Maybe a "receiving bot" isn't a very good fielder. A human player could get a sort of wild throw from the sender and carefully feed it toward the receiver.
Seems like a good strategy to us. We see this as the real reason to have human players. |
|
#19
|
||||
|
||||
|
Re: Pass to Human Player
Can the human player score the ball?
The only rule I see possibly against it is Quote:
|
|
#20
|
|||
|
|||
|
Re: Pass to Human Player
Quote:
Quote:
|
|
#21
|
||||
|
||||
|
Re: Pass to Human Player
Quote:
Quote:
|
|
#22
|
|||
|
|||
|
Re: Pass to Human Player
One good reason to pass to a human player is to gain the truss bonus, that is if you shoot over the truss.
|
|
#23
|
|||
|
|||
|
Re: Pass to Human Player
Quote:
Personally, I agree that it may just be a way to make more teams' designs compatible with each other by having the human player as a go-between for the ball between 2 robots, so there can be more assists involved. |
|
#24
|
||||
|
||||
|
Re: Pass to Human Player
Honestly, as team rule guru I have found very little that is "specialized" to this year. The field has less interactive elements, and a very small amount of ways to score points. Carrying out team maneuvers such as assists, however, will probably be difficult to do in practice.
|
|
#25
|
||||
|
||||
|
Re: Pass to Human Player
If a human player throws the ball to a robot, would that count as a catch (assuming the ball does not touch the ground)?
Does 3.1.4 imply that up to 3 catches per cycle can count (1 per robot) or that every catch (regardless of robot or number) counts? 3.1.4 Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE. We're planning on asking Q&A about this but I wanted to see what others take on these were. |
|
#26
|
||||
|
||||
|
Re: Pass to Human Player
Quote:
No. A catch is when the ball possesses the ball after a truss shot, before the ball contacts the ground or a HP. Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|