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#31
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Re: Ball eject
You had to trigger the solenoid before the buzzer. Any after-buzzer activity was just the air pressure equalizing on a decision that had already been made.
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#32
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Re: Ball eject
A release is probably a good idea.
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#33
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Re: Ball eject
Quote:
The trick is in figuring out a way to either A) make it so that during the pre-match disabled phase you can keep your ejector retracted (perhaps you use a dump valve connected to a servo to trap air strategically in the system that can later be released) OR B) pick the ball up at the start of auto instead of pre-loading it into your robot. |
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#34
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Re: Ball eject
This is probably what most teams are going to have to do. The corner case of a robot that crashes as soon as auton starts and thus never has time to arm an eject mechanism is one that I don't see a clear solution for. Then again, you have to waste part of your 5 second window for the hot goal picking up the ball...
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#35
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Re: Ball eject
don't you get a redo if there is connection problems
so have a mechanical dead man switch incase there is lost of power |
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#36
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Re: Ball eject
Sometimes. It really depends on if it's deemed a field fault or a robot fault.
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#37
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Re: Ball eject
It's irrelevant which it is. 2 robots on an alliance should never be put in a position where they cant score because some team is adamant in taking in the ball and then not being able to eject it.
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#38
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Re: Ball eject
Our team is planning to join our alliance partner and beat the "ball' out of the third alliance with stuck ball! Pretty sure this is not against GS, which is directed towards opponent alliance and may get red card.
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#39
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Re: Ball eject
My only question would be, how do you design a mechanism that allows you to eject the ball when the robot dies, but NOT when the robot is disabled at the start of the match. I don't really see a simple way to do it.
On top of that, I have to believe that this is the kind of issue that will get addressed by the GDC in a game update or Q&A. I can't imagine they would make a game where one alliance could not score at all if one of their robots died... for that matter, what happens if both alliances have a robot die with a ball? No one scores at all that match? You could effectively have a game that is decided within the first 10 seconds, which doesn't make for a very interesting game. |
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#40
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Re: Ball eject
Quote:
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#41
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Re: Ball eject
Heh, this thread has uncovered a few issues, most of which have been addressed.
- Teams are usually not 100% honest about their capabilities because they're almost always trying to make themselves look good or haven't performed appropriate testing. A vast majority will say 'that cannot happen' or 'yea, but we fixed it' and thus it's really up to fate. I think the best approach it to be watchful after the first time it happens, weary that they couldn't fix it after the 2nd time, and politely assertive after the third. Scouting will be key. - There will be scenarios, like many years, where a team will feel it may mathematically advantageous for them to keep a ball away from their own alliance in order to lose a match to fall in ranking and thus be available for a 2nd-round pick. It's been publicly discussed before and this year will be god-awful for the alliances which have a team member who exploits it. Hopefully this doesn't happen. Single-solenoid valves are probably the simplest way of auto-ejection, but such a setup could potentially complicate setup and execution of autonomous. If the ball can't nestle nicely in the carriage ready for launch in steady state, then there's another variable for a consistent and reliable autonomous score. Last edited by JesseK : 06-01-2014 at 16:25. |
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#42
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Re: Ball eject
Single action solenoids are great but if you don't have pneumatics on your robot (and many teams don't), it shouldn't be necessary to add an entire pneumatic system for that.
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#43
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Re: Ball eject
You have a good point but having a pneumatics system is better than loosing matches.
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#44
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Re: Ball eject
Quote:
Teams that employ that strategy will likely join my extremely exclusive 'do no pick list'. |
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#45
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Re: Ball eject
Quote:
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