Quote:
Originally Posted by Zuelu562
Precisely. Lets say we had 3 balls in play. If all 3 robots could score, that's WAY faster than trying to get a 2 assist truss cycle, and you get the same points. Cycles and speed of them will be important. I'm expecting minimum 3 2-assist cycles for a decent alliance, and I wouldn't be surprised to see upwards of 4 or 5 2-assist cycles for a very good alliance (I would put a 3-assist truss catch cycle at 3-per-game for a very good alliance)
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... and this is WHY there is only 1 ball. It forces teamwork (which I believe is a good thing).
Cycles and speed are very important, but in this game strategy and teamwork will determine winners far more than just machine design.