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#1
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Re: Robot in 3 Days Robot Reveals
Now the GDC can issue a rule change that will make some of what they did invalid, like adding a End Game that can not be added to any of these bots. I will admit that these look very good, but am not sure that putting out something like this for teams to copy is how we need to be approaching this.
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#2
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Re: Robot in 3 Days Robot Reveals
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#3
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Re: Robot in 3 Days Robot Reveals
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Oh...are we starting this again?It's such a shame that now there will be video online showing teams how to pick up a large inflatable ball and throw it over a bar... These are meant to inspire teams and give them a theoretical starting point so that they might improve on the ideas showcased and ultimately build a more competitive robot. Much like the people who built the Space Shuttle took the ideas used in Mercury, Gemini, and Apollo and applied them to their own design process. Last edited by James1902 : 07-01-2014 at 20:15. Reason: redundant words are redundant |
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#4
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Re: Robot in 3 Days Robot Reveals
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Yes! Well said. Teams are also using help from 2008. Just like how teams in 2012 referred to 2006. and 2011 to 2007. |
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#5
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Re: Robot in 3 Days Robot Reveals
O-RYON obviously had more time then they needed because they had more lights then a Christmas tree in New York Times Square on Christmas eve
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#6
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Re: Robot in 3 Days Robot Reveals
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#7
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Re: Robot in 3 Days Robot Reveals
I was honestly most impressed with Team O-Ryon(spelling?)'s robot. It played all aspects of the game relatively well, and excelled at most. Strong drive and pickup, scored 1 pointers easily, could truss shot and 10 point shot (from up close) and catch if the pass was on target. Not to mention one hell of a lights display. I think they clearly took a more innovative path than the simple roller and catapult design. Add a simple goalie stick to their robot and they could do everything in this game.
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#8
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Re: Robot in 3 Days Robot Reveals
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Very impressive. David |
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#9
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Re: Robot in 3 Days Robot Reveals
While i voted ri3d 1.0 for what seemed like the most consistent robot there, I really liked BOOM. DONE.'s unique intake idea and their catapult system was quite different from the others'. Their meccanum drive train was also something that the others didn't do, and i'd love to see if it helps with their unique intake.
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#10
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Re: Robot in 3 Days Robot Reveals
Can't you only have 6 CIM's on the robot? Why do some of the robots have 8 CIM's in their drive base?
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#11
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Re: Robot in 3 Days Robot Reveals
They had 4 cims and 4 mini cims. You can have a total of 6 cims and 4 mini cims on the robot.
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#12
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Re: Robot in 3 Days Robot Reveals
These crews built their robots with the intention of not sticking to the rule limitations. If you noticed, they used illegal electronics too.
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#13
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Re: Robot in 3 Days Robot Reveals
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If you are being sarcastic, well, don't. Text is a horrible medium for bad sarcasm. |
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#14
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Re: Robot in 3 Days Robot Reveals
Not only have these three/four robots served a great service to the community in terms of process and specific designs, but I wonder if Boom Done stumbled upon a way to recruit/train new mentors. According to one of the interviews, nearly all of Boom Done had no FIRST experience before Saturday. I would think having a super intense 3 day build season with a legendary FIRST mentor would be pretty inspiring and serve as an invaluable FIRST training for a professional engineer. I'd be curious to hear if any of their team decides to mentor a FIRST team after their three day build season.
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#15
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Re: Robot in 3 Days Robot Reveals
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Mechanically speaking, most, if not all, of the parts are legal and designed for implementation on FRC bots. If you noticed though in Ri3D 1.0, they used a Sasquatch robot controller as their primary device for robot control, which is not allowed in the rules. They also used illegal electronics on last year's bot as well. Anyway, this really isn't too relevant, as the mechanical designs and their implementations are perfectly legal. |
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