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Unread 07-01-2014, 21:16
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Re: Standardized Loading Between Robots

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Originally Posted by Maniac_Mechanic View Post
Think of the gas caps on cars. Across every make and model, they fit the same gas nozzle.
Yes, because the Federal Government made it mandatory. It wasn't always so.

Anyway: Off the floor, low-goal-like, it a good idea. Certainly do not need the 7" curb though...
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Unread 08-01-2014, 08:47
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Re: Standardized Loading Between Robots

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Originally Posted by Maniac_Mechanic View Post
I think that teams whose intake is similar to the low goal will have a distinct advantage. That was a good idea. That probably means passes along the floor. Not a problem.

For passes through the air, such as attempted "catching" over the truss, our team is planning to make the robots superstructure a passive "funnel" to catch anything overhead.
Be careful you don't accidentally catch the opposing alliance's ball. You may want a mechanism that prevents this.
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Unread 08-01-2014, 09:08
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Cool Re: Standardized Loading Between Robots

I assume most teams will have the ability to herd balls on the floor and/or score the 1 point cube. With that said, that would be a common factor for all robots and we could assume that passing could take place there right?. And if a robot has the ablity to pick up off the floor that's a bonus for that allianc.
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Unread 08-01-2014, 09:09
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Re: Standardized Loading Between Robots

The OP asks an excellent question, and one which teams really should consider. That includes teams that want to execute full court aerial passes. Will that really be faster? Or would a well driven pass with a bit of top spin go pretty well too?

A big factor in this game will be to get a three assist bonus + goal as quickly as possible. Cycle, cycle, cycle. Chasing a bounding ball around the arena will be counterproductive to executing a fast cycle.

I'd go for the ground level for a "standardized height". The primary reason is simplicity. But other reasons come into play as well. For instance, a ball off the ground requires more energy to propel and then it has more energy to bound around when a robot is chasing it down.
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Unread 08-01-2014, 14:03
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Re: Standardized Loading Between Robots

Quote:
Originally Posted by Pendulum^-1 View Post
The OP asks an excellent question, and one which teams really should consider. That includes teams that want to execute full court aerial passes. Will that really be faster? Or would a well driven pass with a bit of top spin go pretty well too?

A big factor in this game will be to get a three assist bonus + goal as quickly as possible. Cycle, cycle, cycle. Chasing a bounding ball around the arena will be counterproductive to executing a fast cycle.

I'd go for the ground level for a "standardized height". The primary reason is simplicity. But other reasons come into play as well. For instance, a ball off the ground requires more energy to propel and then it has more energy to bound around when a robot is chasing it down.
Additionally, ground passes allow for greater precision when it comes to allowing unique robot/zone pairs to maximize assist points and insure a 30 pt bonus. With aerial passes, your team may have to move to catch the ball and travel into a zone that will not count for an assist. I'm imagining a robot passes from the white zone intending to meet you on the other side of the field in the white zone with their pass, but it goes awry and the ball lands in your scoring zone.
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Unread 08-01-2014, 16:00
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Re: Standardized Loading Between Robots

In addition to the ground, we think it would be to every team's advantage to load/ pickup the ball from the back, and launch forward. The event seems to be a very linear ball-passing wise, so to get all three assists and score, all you'd need is the robots in a line (in theory). If not, it would still be one of the fastest ways to pass, that wouldn't be too dificult to build for (expirences may vary).
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