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#1
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[Ri3D] BOOM DONE. We're not done...
Well, we ARE done, in that we've put out our reveal video (watch it here) but we are not done in that we are still planning to put out more how to videos, CAD data drop, CODE drops, improve the performance,... Stay tuned...
If you watch our reveal video: caution I have to speak fast to get in all the cool features of this robot. Highlights of our robot:
In short, I think BOOM DONE. has earned your vote as the best Ri3D Team & Robot. If you agree, please, vote BOOM DONE. ... NOW Joe J. Last edited by Joe Johnson : 08-01-2014 at 10:34. |
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#2
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Re: [Ri3D] BOOM DONE. We're not done...
Kudos to you and team! Inspiring, to say the least. Would you please share what the wrap on your el torro sticks is?
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#3
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Re: [Ri3D] BOOM DONE. We're not done...
Great job, Joe!
I really like the idea of a combo range display/timer on the robot! The motorized catapult is very cool, too! It avoids having a lot of potentially unsafe stored energy found in spring-powered catapults. You've probably already heard enough about building a robot with an arm tied behind your back, so I won't go there. ![]() |
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#4
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Re: [Ri3D] BOOM DONE. We're not done...
Does your number display interface directly with the sidecar, or what kind of magic are you using?
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#5
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Re: [Ri3D] BOOM DONE. We're not done...
I was mega impressed with BOOM. DONE.
The robot appears to play the game quite well, and the amount of sensor integration and "extra features" was impressive for a 3 day build! We may be borrowing a few of your ideas ![]() -Brando |
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#6
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Re: [Ri3D] BOOM DONE. We're not done...
I'll be crushed if people don't build on these ideas. Borrow away.
Joe J. |
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#7
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
More info on this to come - part numbers, code, wiring diagrams, board layouts (if you want to make a PCB -- you don't have to). Joe J. |
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#8
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Re: [Ri3D] BOOM DONE. We're not done...
You guys did an outstanding job! And no offense to your team members, but you had a lot of rookies! Congrats and thank you!
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#9
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Re: [Ri3D] BOOM DONE. We're not done...
about the camera:
Are you using the driver station to process the images? If so, how are you dealing with the bandwidth limit? |
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#10
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Re: [Ri3D] BOOM DONE. We're not done...
Will you release your robo-realm settings? I really would like to know how you tuned it to work well in finding the hot goal.
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#11
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
BUT, even if it IS an issue, the HOT or NOT call is an application where we will have time to make a decision. We have odometry from the wheel plus range finding via sonar to get our distance right (and detect a blocker in front of us -- which we can avoid using our gryo-stabilized omni-motion provided by our mecanum wheels -- have I told you how much i LOVE the feature set we put together on this robot ;-) Joe J. |
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#12
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Re: [Ri3D] BOOM DONE. We're not done...
Dr. Joe,
Thanks for spending the time answering all these questions. I have on more: what us your current weight of the robot as it stands right now? |
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#13
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Re: [Ri3D] BOOM DONE. We're not done...
Quote:
Oh a clarification. Someone asked on Twitter if the bumpers were removable. Yes, the are (or would be if we had guarded the pop rivet gun from Nate -- we'll have to drill out the one rivet he got off before I smacked him upside the head -- we were almost all rookies on the team after all ;-) Joe J. |
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#14
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Re: [Ri3D] BOOM DONE. We're not done...
Dr. Joe:
I'm the coach for Team 3355 in Arlington, Texas. My team is frankly open mouthed about Boom Done. We did have a couple of questions please...for now... ![]() 1. When you use "green cord" in your shooter", what kind of cord do you use? Did you custom make the pulley for this cord or is it off the shelf? 2. What was the gauge of wire you used for your catapult/shooter? Did you hand form it or have it made? 3. What was the material you used for the "Toro Horns" please? We have a running bet (lunch) that it was rough sports tape or something similar. Please let us know, we're all hungry!! Thanks in advance! Steve Miller-Coach The Purple Vipers |
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#15
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Re: [Ri3D] BOOM DONE. We're not done...
Wow. I'm really, really impressed. For three days, and a crew of non FIRST engineers, you guys did an epic job. All aspects of the robot are incredibly innovative, and I think, the most impressive of the RI3D teams. Even though your team came into this with little FRC experience, your design is refined and seems really durable.
I'm a massive fan of the bumper/frame design, as well as the pickup. I think we'll see a large number of these out on the field this year, because they really are a great solution. I'm also blown away with the software that you guys have going with the camera and the arduino rangefinder display thing, which is super neat. |
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