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Unread 09-01-2014, 16:20
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Very cool simulator. One thing that I think would be nice is if it worked with an Xbox controller or Logitech gamepad
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Unread 09-01-2014, 16:33
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Re: Aerial Assist 3D Game Simulation

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Originally Posted by xForceDee View Post
Very cool simulator. One thing that I think would be nice is if it worked with an Xbox controller or Logitech gamepad
My Logitech F710 (wireless version of the F310) works fine with the game (Windows 7 64-bit; both web player and downloaded version). I don't have one to test with, but I believe an Xbox controller should work - though I'm not sure if the axis/button mapping will be optimal.

If you can't get your gamepad to work with the simulator, can you check that the joystick in the Control Panel (or equivalent on Mac/Linux) and make sure its axes and buttons are responding, and then let me know what OS and specific joystick model you're using?

Also, make sure you click on the game to focus it - this allows the game to receive input, either from the keyboard or joysticks.

Thanks,
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Unread 09-01-2014, 17:08
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Re: Aerial Assist 3D Game Simulation

Very fancy, had a bit of fun working with it in a few minutes. One small thing that i'm not even sure that you can change is that the sideways friction (eg. T-Boning) doesn't have as much friction as it would in real life.

Very cool!
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Unread 09-01-2014, 19:25
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Thumbs up Re: Aerial Assist 3D Game Simulation

It is a very good game, after playing with it for about 5 minutes you have done a good job. the only problem that I have is that it is not open-source. I think if it was the general populous could actually make some nice improvements to it. But overall good job.
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Unread 09-01-2014, 19:36
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Re: Aerial Assist 3D Game Simulation

I'm sure many of us would help out & contribute if you made it open source!
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Unread 14-01-2014, 10:52
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Re: Aerial Assist 3D Game Simulation

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Originally Posted by thedeadlybutter View Post
I'm sure many of us would help out & contribute if you made it open source!
https://github.com/rcahoon/AerialAssistSim

The code is hopefully pretty self-documenting, but I haven't had time to comment it (kinda trying to build a robot at the moment ). Feel free to PM me with questions
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Unread 16-09-2014, 18:44
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Re: Aerial Assist 3D Game Simulation

I'm working on my own simulation with Unity in the free version. I was wondering how you got the ball to shoot so accurately. I made the ball rotate with my robot but that still misfires sometimes. Was the shooting done through animation, or was it some specific code? Also did you use JavaScript, c# or Boo just for my curiosity.
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Unread 16-09-2014, 19:31
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Re: Aerial Assist 3D Game Simulation

Hi Vlad,
I used C#. My project is posted at https://github.com/rcahoon/AerialAssistSim. Feel free to use as much of it as you want.

I had the robots carry the balls using kinematics (updated transform.position on every frame) but the shooting was done using the physics engine - I added an impulse-type force. Check out https://github.com/rcahoon/AerialAss...ts/Launcher.cs

Let me know if you have any more questions
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Unread 16-09-2014, 19:52
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Re: Aerial Assist 3D Game Simulation

Thank you very much.
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Unread 16-09-2014, 20:48
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Re: Aerial Assist 3D Game Simulation

Huge feature, but somehow allow importing custom CAD files.
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Unread 17-09-2014, 06:50
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Re: Aerial Assist 3D Game Simulation

Did you use the launcher script on the blue ball, or did you somehow use it on the robot? What I did was put my launch script on the blue ball and moved it with the bot and then shot by using addrelativeforce to te ball.
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Unread 17-09-2014, 14:43
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Re: Aerial Assist 3D Game Simulation

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Originally Posted by vladtheimpaled View Post
Did you use the launcher script on the blue ball, or did you somehow use it on the robot? What I did was put my launch script on the blue ball and moved it with the bot and then shot by using addrelativeforce to te ball.
I attached the launcher script to the robot because that made made more semantic sense to me, but I don't think it makes a lot of difference. In either case, I think you want AddForce rather than AddRelativeForce because the direction of the force on the ball is dictated by the orientation of the robot, not the orientation of the ball.
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