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#1
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4 wheels v. 6 Wheels
My team has done 6 wheels the past 4 years of the frc season. Last year we used 4 6'' treaded metal wheels with 2 6'' dual omni wheels. This year we are debating to only use 4 6'' treaded wheels instead of 6. We need more opinions on what are the benefits of each one are. Teams that have experience in both would help. Thanks!
Last edited by Joshua Sicz : 10-01-2014 at 08:12. |
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#2
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Re: 4 wheels v. 6 Wheels
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#3
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Re: 4 wheels v. 6 Wheels
Quote:
Quote:
t------t |........| o------o where t is a traction wheel and o is an omni? |........| t------t What was the wheel setup? Quote:
Last edited by CalTran : 09-01-2014 at 19:23. |
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#4
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Re: 4 wheels v. 6 Wheels
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T - T - O |--------| T - T - O If you'd dropped the center wheel sufficiently, the omniwheel did nothing for you. If you didn't drop the center wheel, the omniwheel made it possible for your robot to turn. If you were to instead build a drive that looked like this: T - - - T |-------| T - - - T ...you'll likely find that you're unable to turn effectively. You should not make decisions based upon opinion. You should strive to understand the science that led to the prevalence of 6WD robots in FRC and extrapolate the answers to your questions from that. In your case -- the important factors to consider are the wheelbase, the available torque at the wheels and the coefficient of friction between your wheels and the carpet. With that information, you can calculate whether or not the drive you're contemplating will work. |
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#5
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Re: 4 wheels v. 6 Wheels
As far as number of wheels, 6 has been a very reliable number for many teams. The difference is that 6 allows the robot to turn a lot easier than 4. Just remember to add a .125" to .187" drop on the center wheel so that only 4 wheels are on the ground at once.
Many teams have also run 8 wheels, with the center 4 wheels dropped. In both scenarios all the wheels are traction. |
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#6
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Re: 4 wheels v. 6 Wheels
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#7
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Re: 4 wheels v. 6 Wheels
I'm a bit of a newbie to all this, but from what I have observed (and correct me if I'm wrong) six wheels might be the best option for this year's game. The setup provides better mobility and possibly more speed than the traditional four-wheel setup. It would also be more stable and harder to tip over. But if you're still unsure, you should try to test each setup in small scale if possible.
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#8
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Re: 4 wheels v. 6 Wheels
I have no idea why that made sense to me in my head. Changed my first post to just ask what the setup was.
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#9
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Re: 4 wheels v. 6 Wheels
Are you driving in a wide configuration or a narrow configuration? The wheel base distance bakes a huge difference in whether you can turn well with four wheels.
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#10
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Re: 4 wheels v. 6 Wheels
We are switching from 6 identical wheels, which is what we used last year, to 4 6" wheels with tread.
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#11
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Re: 4 wheels v. 6 Wheels
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And also we are used to build 6 WD robots, and that's what we know how to do pretty well for the most part. |
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#12
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Re: 4 wheels v. 6 Wheels
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#13
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Re: 4 wheels v. 6 Wheels
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#14
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Re: 4 wheels v. 6 Wheels
Do this then. The less time you spend on a drivetrain, the more time you spend on manipulators.
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#15
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Re: 4 wheels v. 6 Wheels
My team has had a love affair with 4 wheels since 2012. This year is no different, and this year all 4 are direct-drive. It's so simple: no chain/belts to haggle with, high quantities of hubs to worry about or extra axles to lathe.
The wheel base (width x length) is ~28"x17". The robot would normally be 'tippy', but we have a plan for c.g. and we're going to have ~1/4" ground clearance overall for the frame. This means that the outer edges of the frame will prevent us from going all the way over in the event of a hard stop. Sure, we could put another 2 wheels in to do that for us - but why? |
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