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#31
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Re: [Ri3D] BOOM DONE. We're not done...
Ratio is not fully optimized imho, but this is what we have now on each wheel: CIM + Mini-CIM CIMpleBox: 12:56 #35 Chain: 12:24 6" Vexpro Mecanum Some notes: The JVN spreadsheet (Very useful) puts the top at 12 to 15 ft per second (going forward, not crabbing). In practice, I think we are a bit slower than I'd like to be if we are going to be a fast nimble robot rather than a pushing robot. So, I would am probably going to push for a lower ratio (more speed) by going to a 16T sprocket rather than the 12T. Also, the mecanum wheels were not my favorite choice. And I think I was right. They are scaring me. A number of the small wheels on the 6" mecanum wheels are pretty wobbly already and they don't seem to roll well. Have others had issues with the Vexpro mecanums? do tell... Dr. Joe. |
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#32
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Re: [Ri3D] BOOM DONE. We're not done...
Hope to publish more details this weekend.
In the mean time, we used a 2 stage reduction. 2:1 in green cord - search my threads for McMaster part number. 7.5:1 in chain. We made the 120 #25 sprocket -- watch this video You can make your own too. It is not that hard. Dr. Joe |
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#33
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Re: [Ri3D] BOOM DONE. We're not done...
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Hope this helps, I know it's not very specific nor detailed information... |
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#34
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Re: [Ri3D] BOOM DONE. We're not done...
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Dr. Joe. |
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#35
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Re: [Ri3D] BOOM DONE. We're not done...
We talked with our machining sponsor about possibly having a sprocket CNC'ed once we finalize our gearing design. (since there's not a large enough COTS sprocket that we can find) All depends on schedule of the CNC production line, G-code, and lead time. So a maybe haha
Thanks |
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#36
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Re: [Ri3D] BOOM DONE. We're not done...
What was your robot frame's W x L?
Did you go with a 23"x32" long frame or did you make it a bit wider? What was the final height of your robot? |
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#37
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Re: [Ri3D] BOOM DONE. We're not done...
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It's actually a very useful piece of info that not many people knew when the minicims were released last year. However, it is mentioned on the VEX site |
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#38
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Re: [Ri3D] BOOM DONE. We're not done...
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#39
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Re: [Ri3D] BOOM DONE. We're not done...
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http://www.chiefdelphi.com/forums/sh...d.php?t=123424 |
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#40
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Re: [Ri3D] BOOM DONE. We're not done...
I am amazed at what everyone at Boom Done achieved over the three day period. The result is an epic robot!
Dr Joe, I have one question about the bull horns. What is the red material that is wrapped around the PVC of the horns? My first guess is some sort of high friction strip material..... |
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#41
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Re: [Ri3D] BOOM DONE. We're not done...
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Final height? Not sure, I'll check and get back. We are no where near the 60" limit except when we shoot we get to 58". Dr. Joe |
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#42
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Re: [Ri3D] BOOM DONE. We're not done...
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See the attached zip package with a bunch of stuff in it. The 120T #25 sprocket, plus the support, plus the assembly. I gave you the native files in a student version of SolidWorks 2013/4 ( you can't open them in the non-student version nor in earlier versions of SW). I have also provided STEP files of the parts and the assembly. I have also included DXF files of the sprocket and the plate Most cutters can work with either the DXF or the STEP file. Note the thicknesses. Also when you make the sprocket you will have to use a file or sand paper to bevel the edges to let the chain sit tight. I have also I have improved the part from my original, putting holes for easy alignment & clamping using #10 screws.Will I was at it I added the "standard FIRST bolt pattern" in the middle. Good luck, Dr. Joe. |
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#43
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Re: [Ri3D] BOOM DONE. We're not done...
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ALSO, go vote for Team BOOM DONE. we are currently behind in the voting, which, while I like the other Ri3D robots, I feel pretty strongly that BOOM DONE. should be winning this vote. Dr. Joe _ Last edited by Joe Johnson : 11-01-2014 at 12:04. |
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#44
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Re: [Ri3D] BOOM DONE. We're not done...
Regarding the "Toro Sticks", how do you think they will hold up to being hit? Is there some flex or would they snap?
Last edited by idahorobot : 13-01-2014 at 09:13. |
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#45
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Re: [Ri3D] BOOM DONE. We're not done...
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