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#16
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Re: 2014 FRC Game Breakdown
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Ultimately, regardless of order you need: 1 human player entry @ 3 seconds 2 tosses @ 3 seconds each 1 pass @ 2 seconds 3 possessions established @ 1 second So, it's 3 + (2 * 3) + 2 + (3 * 1) = 14 seconds. |
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#17
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Re: 2014 FRC Game Breakdown
Thank you very much for the synopsys.
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#18
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Re: 2014 FRC Game Breakdown
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Could robot two not catch it in Zone 3 and then pass to robot in zone 2 who then shoots from long distance? Or could robot 2 catch in zone 3, move to zone 2 and pass to robot 3 in zone 3? |
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#19
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Re: 2014 FRC Game Breakdown
I would say the cycle time of 30 seconds is a bit harsh, though it may be accurate. I think the number one alliance can get their cycles done in 15-20 seconds.
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#20
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Re: 2014 FRC Game Breakdown
I think you forgot to mention possession
I agree though. If you plan on just pushing the ball, or don't put in enough effort to make a decent floor pickup, you won't be getting picked. I don't care if you have an accurate shooter with reliable hot goal tracking and a decent catcher, if you can't reliably pick up from the ground you aren't going to be worth much to an alliance. |
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#21
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Re: 2014 FRC Game Breakdown
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Perhaps the first cycle of the matches will take 30, but by the end it will approach 15 sec. |
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#22
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Did you ever get a certain and precise answer to this question?
We did some math to calculate it: The trick was figuring the width of the LOW GOALS, which we finally deduced as a 29" opening + twice the width of the posts, which appear from the drawings to be 1.75." So the GOALIE ZONE dimensions are (we hope): WIDTH = Width of field - 2*(width of low goals) = 296" - 2*(29"+1.75"+1.75") = 231" DEPTH = Depth of LOW GOAL box = (29+1.75+1.75") = 32.5" BUT BUT BUT--- Does that sound right to you? ![]() |
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