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#1
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Re: Aerial Assist and Ill Will
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Building a robot that never breaks down and performs consistently is more impressive than building a hardest scoring challenge mechanism that works once a match a best, imo. Last edited by Donut : 12-01-2014 at 00:46. |
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#2
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Re: Aerial Assist and Ill Will
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Really, you can argue both sides, and there's never one right or a wrong answer. It's going to be dependent on how each team works it out as situations will vary. It depends on what the motives and goals of the team are. Your goal can be to demonstrate all abilities of your robot, and there's absolutely nothing wrong there. Your goal can be to sacrifice that if it means a higher probability of winning the match, and there's nothing wrong there either. |
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#3
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Re: Aerial Assist and Ill Will
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I can tell you for a fact that teams that decide to show off their robot and cripple their alliance are not going to be teams we'd like to work with for eliminations. A box on wheels (well, traction wheels) that can work with their alliance partners is exactly what you want as a third pick for this game. You don't want a robot that's a mediocre shooter, you want one that's a beastly inbounder and a great defensive bot. Ultimately, the decision to hurt your own alliance for your own potential gain isn't just self-serving, it's the wrong way to achieve your goal. If your shooter is inaccurate and it takes you 40 seconds to pick up a ball, you won't get chosen for those capabilities, even if you demonstrate them at your alliances expense. You will get chosen for showing off your awesome drivetrain, defense and assist capabilities, which are going to help your alliance anyway. If you're going to hurt your own alliance, don't shoot yourself in the foot while doing it. |
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#4
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Re: Aerial Assist and Ill Will
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Personally, I think winning by fulfilling the alliance requirements is better, but that's just my opinion. |
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#5
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Re: Aerial Assist and Ill Will
In 2008, there were 3 robots and 2 balls, and there were still robots on the same alliance fighting over the ball, because people's scouting data sucked, and egos were too big. We were once partnered with a team who insisted we should just make laps, because they could make 3 (!) hurdles.... During match play, they literally stole the ball from our posession. Yes, they stole it from their own partner, and we could not score it all match while they fumbled around with it. Their arrogance and lack of data cost us that match, when we regularly made 6-7 hurdles in every match prior and thereafter.
To me, part of gracious professionalism in being on an alliance with a team who is clearly better than you is defaulting to the better team's plan, for the benefit of the whole alliance. |
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#6
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Re: Aerial Assist and Ill Will
My take on some of this:
If the ALLIANCE agrees on a strategy, and nothing happens to disrupt the strategy, then the TEAMS on the alliance need to stick to the strategy. Of course, if something happens to disrupt the strategy, all bets are off. In my opinion, any alliance partner who cannot stick to the alliance strategy and doesn't have a good explanation (such as heavy defense altering the strategy, or a broken robot--showing off is not a good explanation if it wasn't brought up in the strategy meeting) should be off of the other alliance partners' picklists, on the spot. Ditto for any team that just can't work well with their alliance partners' drive teams. Again, that's only my opinion; the scouts on my team probably have a different one, and I won't even try to get into what scouts/strategists on other teams think, because there's no way of knowing. |
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#7
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Re: Aerial Assist and Ill Will
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Defense should have been huge last year; I watched so many streamed matches where I was frustrated by teams that couldn't score well enough to change the outcome, who didn't play defense instead, where that could have made the difference in the match. Defense should be monstrously huge this year, but probably won't be as big as it should be for some teams/alliances. The things that teams can do to avoid any sort of ill will whatsoever are pretty simple: 1. Be brutally honest with yourselves and your alliance partners about your capabilities--not what you hoped/planned to be able to do, not what you think you might be able to do because of what you changed after last match, but what you know you can do reliably. 2. Use those capabilities to determine your strategy for a match. 3. Play that strategy to the best of your abilities. 4. Play every match to win. A brick on wheels is usually a defense-only robot, but this year that's simply not true. If you can ram a ball in a given direction, you can assist and you can score in the low goal. |
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#8
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Re: Aerial Assist and Ill Will
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