|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools |
Rating:
|
Display Modes |
|
#76
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Quote:
|
|
#77
|
|||||
|
|||||
|
Re: Aerial Assist and Ill Will
Quote:
) with plenty (again, reletive) of time for everyone to contribute. |
|
#78
|
|||
|
|||
|
Re: Aerial Assist and Ill Will
2 things.
1) Do people not realize that a box on wheels can still score an assist? That's huge, and pretty hard to do while defending. I haven't tested it, but I would guess it could probably push a ball into a low goal, too. 2) For some teams, building a kitbot and then spending 4 weeks doing drive testing may very well be their best shot at building a competitive robot. Would that be the most inspirational build strategy for those teams? I highly doubt it! Are we really going to insist that those teams do it anyway, just so the "elite" here don't have to suffer the indignity of dealing with their less-than-perfect mechanisms? |
|
#79
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Quote:
Quote:
|
|
#80
|
|||
|
|||
|
Re: Aerial Assist and Ill Will
This is an interesting thread, but 6 pages in, shouldn't there be more focus on solutions?
I see two core requirements: 1) the ability to adapt to alliances with widely varying capabilities 2) the ability to coordinate play with little or no time to strategize (and none at all to practice) I think both of these point to doing a lot of up front planning, and then socializing those plans. Sports analogy: every team has different plays, but most have common elements. If I am playing touch football I know what a square out is. Whether I have never met the other guy, whether I am playing qb or wr, a 10 yd square out is understood by both, and can be practiced separately. It could be as simple as a published playbook for a variety of common situations, and an agreed terminology. (Maybe I'll do some football style diagrams later, when I have something better than MS Paint) play 001, Rolling Wedge: 3 herder robots against heavy defense Form a right triangle against the inbounding zone wall Inbound to robot at 90 Robots move as a group to center Robot at 90 switches off with robot on its flank Robots move as a group to scoring zone Robot on point opens up a lane, robot with ball pushes it down the lane Robot on point slides in behind the ball and pushes it into the goal ... play 093, Pick and Go 2 Shooters, 1 Blocker, against moderate defense Shooter1 and Blocker in inbounding zone, Shooter2 other side of truss Blocker holds off defender from Shooter1 until in passing range Shooter1 passes to Shooter2 Blocker moves scoring zone Shooter1 moves to middle zone and stops setting a Pick Shooter2 uses pick to shield a move and pass to the Blocker Shooters both move to scoring zone Blocker passes to whichever shooter is open Shooterx shoots ... Look at the alliance and opposition and downselect to the 'plays' that are appropriate, so that every match isn't reinventing the wheel. I tried to focus on examples that used all 3 robots on offense, rather than sending someone away to defend, which seems to be a bone of contention. A decent blocking robot can neutralize a better defender just by being in between them and the action. That would be more desireable against opponents with long cycle times or inaccurate shooters, than defending. Each team could focus on and develop schemes that play to their strengths. Everyone should practice close passes, long passes, human passes, etc., not just shooting. And be prepared to play any position they are capable of. My, rather wordy, two cents. |
|
#81
|
|||||
|
|||||
|
Re: Aerial Assist and Ill Will
^^
Great post. Congratulations on recognizing the game -- we've been asking the GDC to let us play football for several years now. And this is the year. Aerial Assist is football. ![]() Last edited by Richard Wallace : 13-01-2014 at 12:32. |
|
#82
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
This thread is rather interesting! I feel that although plays would be very interesting to develop and plan. There is very little time for teams and drivers to have them fully memorized.
For example, even if you get the teams at the tournament as soon as you show up to the regional or district event the information it is still not enough time with out practice unfortunately. Anyone remember orchestrating a triple at championships at 2012? Teams would have a hard time doing it without practicing with each other and getting the flow of working together. The football analogy is really good comparison. The amount of coordination before hand in my opinion is going to be way crazier than other years past because you are no longer working by ones self. although at least you can talk to your teammate in match unlike sometimes in 2012. (qualification white bridge balancing) I ultimately think drivers will incoherently develop a sort of flow of offense and defense just as they always have due to certain game elements. I do think that the robots that are in the second tier of a regional will want to show off their capabilities. For example, climbing in 2013 even if it will take them longer than per say epic scorer would. This is all apart of the game by design in my opinion. It is going to take gracious professionalism to win and to lose due to partners. The Robot in 30th place may just want to show off what they want which is ok. This is the reality of what powerhouses will have to deal with. Long story short TLDR The game is from what I can tell intended to be this way. Its unfortunate for powerhouses because they may come off as the bad team, but its the way the game is meant to be worked though. Teams that minimize this will have great success in my opinion Last edited by Blackphantom91 : 13-01-2014 at 14:01. |
|
#83
|
|||
|
|||
|
Re: Aerial Assist and Ill Will
Quote:
Quote:
By thinking though the combinations that can work, and having noted them in advance, you can come up with a practical strategy more quickly. By having them diagrammed its easier to explain to partners. "OK we are 3 tall shooters on mecanums facing 3 short herders with 5' nets for defense. Lets play two up and one inbounding. The inbounder passes to whichever is more free the other backs it up for missed balls, and defends on caught balls. Shoot as quickly as you can before the defense can get to you." You won't have every answer to every situation. But the excercise of systematically thinking about the problem, and recording and testing hypothetical answers can't hurt. Quote:
|
|
#84
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
This thread seems to be less about ill intent and more about how this year's game may create dissatisfaction with some teams. There seems to be some worry that all non-elite bots will be cast aside if they are on an alliance with an elite bot since there is only one game piece per alliance.
While I understand how this concern exists, I would be shocked if this became a common occurrence. Assist points are the first tiebreaker, so elite teams are going to, at very least, attempt to implement strategies that heavily favor assist scoring, especially if they feel the opposing alliance has a lower scoring capability. Also, I have considered a great amount of robot combinations for this game and have yet to come up with one where even one bot would not have significant strategic impact. Even if a bot is playing defense, the zones they stay in, the bots they choose to defend, and the situations in which they may need to interact with the ball all affect what each alliance member needs to do to efficiently contribute. I think the format of the game this year will allow for more teams to take the spotlight as people will be following the game pieces as opposed to particularly impressive bots. A strong defensive play will be more visible and a smooth assist will be highly regarded. |
|
#85
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Elite teams will not have as much control of their own destiny based on robot/driver ability alone. Given the point structure they may have to work with, not around, non elite alliance partners.
I expect to hear stories about teams working together DURING build this year. |
|
#86
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Quote:
I guess the question is how does a team minimize this and everyone goes home happy! |
|
#87
|
|||||
|
|||||
|
Re: Aerial Assist and Ill Will
Don't start that again....teams will work out the best strategies for their alliance and those that can't without being ungracious or unprofessional will find themselves in the stands during eliminations
|
|
#88
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Agreed and have seen this happen on more than one occasion.
|
|
#89
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Quote:
I would love for every robot to contribute to a match but after 6 seasons I know that there will be some that struggle. It would be different if there were more game pieces but there is not. This game even though others have said everyone can play this game may have people playing "Roles" more like in 2008. I think even Alliances with roles can be formidable this year more so than any other year (kinda like 2012 robot feeding triple auto.) (don't remember if MAR or somewhere else) So my question is does the team who is in the running for a ranking cooperate or do they go rouge like Sarah Palin ? I think we will see both. I do not personally want this to happen but I feel its unavoidable. Gracious Professionalism is going to be pretty interesting to see this year because it comes into play more than other years due to the one game piece per alliance. Last edited by Blackphantom91 : 13-01-2014 at 17:24. |
|
#90
|
||||
|
||||
|
Re: Aerial Assist and Ill Will
Quote:
Quote:
Quote:
Nope. Unfortunately, your worries are well founded. With FIRST Competitions, deciding factors are sometimes the only things that matter to teams in dire situations of ranking when adrenaline is running high. Ultimately, the one thing teams can do is tolerate the situations as they come, regardless of how unfair or blatantly incorrect the verdicts may be. This as well is applicable to every year, however especially this year when teams are so much more dependent on one another's performance. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|