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#1
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Something Is Being Overlooked People
After seeing so many threads on shooting mechanisms, I think we're not paying enough attention to the real problem of how to ACQUIRE these two foot balls. Though shooting these things seems really cool, how are you going to get the points for assisting if you can't retrieve the ball in the first place? I think we're forgetting the point, which is getting the robots to work with each other and pass the balls from one to the next.
With this in mind, does anyone have any good ideas for PICKING THESE MAMMOTHS UP? Granted ideas will be out there, however I feel that's what the focus should really be on. |
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#2
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Re: Something Is Being Overlooked People
Just because you don't see threads about it on CD doesn't mean teams aren't focusing on it.
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#3
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Re: Something Is Being Overlooked People
Granted. However I still think people should be sharing ideas on pickup systems seeing as they will be more alliance oriented than whether or not you can lob one of these suckers. I feel it would be more valuable to learn what we can use to work WITH other robots as a pose to against. Passing is working with. Admiring firing systems to try and work out how you might block them is against.
Last edited by WaterClaw : 14-01-2014 at 18:05. |
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#4
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Re: Something Is Being Overlooked People
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#5
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Re: Something Is Being Overlooked People
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#6
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Re: Something Is Being Overlooked People
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#8
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Re: Something Is Being Overlooked People
Our team agreed completely, however we realized that you can't design your intake unless you know what type of shooter, so that was our reasoning as to prototype shooters first.
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#9
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Re: Something Is Being Overlooked People
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#10
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Re: Something Is Being Overlooked People
As discussed in earlier threads the "problem" isn't so much acquiring the ball as it is possessing. This includes controlling the ball, therefore i don't think many teams will spend as much time on their passing acquisition as some may believe. Not saying we aren't...
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#11
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Re: Something Is Being Overlooked People
We've posted several on Youtube
http://www.youtube.com/watch?v=KcDMokRtLjw http://www.youtube.com/watch?v=srN0vM0xNFo http://www.youtube.com/watch?v=d5jkzTCaFFw |
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#12
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Re: Something Is Being Overlooked People
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#13
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Re: Something Is Being Overlooked People
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However I'm not saying anyone is, I am simply stating we shouldn't. Now, if passing were to be out of the question, then this game would be heavily defensive seeing as each has only one field element a piece to work with. Running interference would be more than tempting if this is the case. Last edited by WaterClaw : 14-01-2014 at 18:24. |
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#14
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Re: Something Is Being Overlooked People
Quote:
At first, my personal favorite pickup from Ri3D/BB was JVN's due to overall robustness, quality & versatility (really like the side rollers). After my team did our own prototyping, O-Ryan's became my favorite for quite a few reasons. The one my team is designing is quite compact, has built-in redundancy, and has built-in dual-purposing. We prototyped a couple of critical dimensions on Saturday and I've been off to the races in CAD since then. Luckily we have leftover COTS parts from last year so the only thing we're really waiting on is the right gearing & the Banebot wheels. We aren't releasing a video of it because ... well, to be honest the final product isn't built. Last edited by JesseK : 14-01-2014 at 19:13. |
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#15
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Re: Something Is Being Overlooked People
The real thing people are missing is the opposite of what you're saying. It is as follows: You don't need to acquire the ball to assist!!! All you need to do is impel, i.e. push, the ball. Too many teams will miss out on easy points because they don't realize this...
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