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#1
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Team Update 1-17-2014
Administrative Manual:
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#2
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Re: Team Update 1-17-2014
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#3
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Re: Team Update 1-17-2014
Possessing the opponents ball is still prohibited. Care to explain your thoughts?
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#4
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Re: Team Update 1-17-2014
Hit it.
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#5
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Re: Team Update 1-17-2014
The new standard for ground-only (no manipulator) POSSESSION is herding (repeated pushing or bumping) and trapping. If you drive by, and hit the opponents ball away, then drive away, you're good. Basically, if you aren't in control of it after you hit it (once) away, you should be penalty free.
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#6
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Re: Team Update 1-17-2014
Exactly, you can now plow into their ball once and drive away.
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#7
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Re: Team Update 1-17-2014
I believe the concern was that attempting to deflect an opponents ball (ie a single bump on the ball that sent it in a new, likely desired, direction) could be considered launching and earn a penalty via g12. This update makes it clear that getting in the way like that is legal and does not incur a penalty.
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#8
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Re: Team Update 1-17-2014
I have a question on the bumper rule. Do robot wheels qualify as part of the "frame" for the purposes of backing the bumper less than 1/4" away from the plywood? Can the wheels be the "frame" members that break up the span between the ends into <8" long portions, for the purposes of satisfying the bumper rules.
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#9
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Re: Team Update 1-17-2014
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#10
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Re: Team Update 1-17-2014
So, if you catch an opponents ball (by mistake - not through any intent on either alliance's part), then you incur a penalty if you keep it, and you incur a penalty if you kick it out of your robot?
Seems to provide a powerful deterrent to an open-topped passive catching design. Do I have this correct? - Mr. Van Coach, Robodox |
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#11
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Re: Team Update 1-17-2014
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#12
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Re: Team Update 1-17-2014
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#13
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Re: Team Update 1-17-2014
Technically there is still a loop hole. If you catch the opposing alliance's ball and don't move you have not technically possessed the ball according to the definition.
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#14
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Re: Team Update 1-17-2014
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#15
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Re: Team Update 1-17-2014
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It seems to me then that "catching" requires some sort of active mechanism that will NOT work unless you really want it to, or you must make a covered top for your robot so that a ball can't fall into it at all. For example, all of the "3-day" robots are very vulnerable to opponent's balls landing in them. I thought that the Truss Toss & Catch was one of the best elements in the game, but now instead of designing something that will trap a flying ball, we've got to make sure we DON'T catch an errant bounce from our opponent. I hope this gets fixed quickly! - Mr. Van Coach, Robodox |
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