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#1
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Re: Team Update 1-17-2014
Nothing needs to be "fixed"...
If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls. |
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#2
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Re: Team Update 1-17-2014
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I think this change was necessary because there would have been controversy on every call/no call made in regards to a robot contacting an opposing alliance's ball. I just hope strategically this doesn't hurt the game too much. Assisting is going to be significantly harder now, at least at regionals, because not only does an alliance bot need to do more to gain possession, but a defending bot can literally seek to hit the ball now. |
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#3
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Re: Team Update 1-17-2014
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Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot? Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all... - Mr. Van PS - If making "assists" is now more difficult (because an opponent is able to simply bump the ball away from you as you try to pass from one robot to another), then this makes me fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches). Last edited by Mr. Van : 17-01-2014 at 15:47. |
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#4
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Re: Team Update 1-17-2014
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#5
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Re: Team Update 1-17-2014
Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.
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#6
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Re: Team Update 1-17-2014
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If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility? |
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#7
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Re: Team Update 1-17-2014
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#8
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Re: Team Update 1-17-2014
In light of this update, I have a hypothetical for you CDers...
If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball. And the same question but what if this action necessarily damages elements of our robot supporting the ball? I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions? Before this update, I thought that might be launching. But it clearly is not now - I think. Comments? |
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#9
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#10
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Re: Team Update 1-17-2014
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change?
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#11
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Re: Team Update 1-17-2014
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This update, in one "minor" change, resolves that quite neatly. Now to avoid possessing the ball while defending it... |
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#12
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Re: Team Update 1-17-2014
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#13
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Re: Team Update 1-17-2014
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.
<slightly negative prediction> We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates. </slightly negative prediction> |
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#14
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#15
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Re: Team Update 1-17-2014
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