Go to Post So go out and start thinking outside of the KOP. - ChrisH [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 17-01-2014, 15:05
BigJ BigJ is offline
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 947
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: Team Update 1-17-2014

Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.
Reply With Quote
  #2   Spotlight this post!  
Unread 17-01-2014, 15:25
indubitably's Avatar
indubitably indubitably is offline
Registered User
AKA: Ryan Guinn
FRC #2338 (Gear It Forward), FRC #1732 (Hilltoppers)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Oswego, IL
Posts: 172
indubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT)
The only thing this update was trying to change/clarify is the fact that a single hit of the ball with the bumpers or any other static part of the robot is not considered possession. A bot that unintentionally catches a ball is affected as it always was.

I think this change was necessary because there would have been controversy on every call/no call made in regards to a robot contacting an opposing alliance's ball. I just hope strategically this doesn't hurt the game too much. Assisting is going to be significantly harder now, at least at regionals, because not only does an alliance bot need to do more to gain possession, but a defending bot can literally seek to hit the ball now.
__________________
FRC 1732 (Hilltoppers): Mentor
FRC 2338 (Gear It Forward): Mentor/Alumnus
FRC 4096 (CTRL-Z): Mentor

Reply With Quote
  #3   Spotlight this post!  
Unread 17-01-2014, 15:37
Mr. Van Mr. Van is offline
Registered User
#0599 (Robo-Dox)
 
Join Date: Feb 2002
Location: Granada Hills, CA
Posts: 350
Mr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond reputeMr. Van has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by BigJ View Post
Nothing needs to be "fixed"...

If your robot is designed to catch at any time, that is your design decision, and you need to stay away from the opponent's balls. If you want to be in the mix pushing people around, especially when your opponent is trying to TRUSS/CATCH, your robot better not be able to catch balls.
What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - If making "assists" is now more difficult (because an opponent is able to simply bump the ball away from you as you try to pass from one robot to another), then this
makes me fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).

Last edited by Mr. Van : 17-01-2014 at 15:47.
Reply With Quote
  #4   Spotlight this post!  
Unread 17-01-2014, 15:41
BigJ BigJ is offline
Registered User
AKA: Josh P.
FRC #1675 (Ultimate Protection Squad)
Team Role: Engineer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Milwaukee, WI
Posts: 947
BigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond reputeBigJ has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by Mr. Van View Post
What if you are the team trying to TRUSS/CATCH?

Is catching now not only a design challenge, but a high risk strategy? I don't think that the intent of the game was to deter teams from catching balls. This seems to be equivalent to a rule that stated "a high goal shot that hits the player station wall but does not enter the goal will be a penalty". If this were a rule, would you take the risk hope you never miss a shot?

Is anyone going to design a catching robot knowing that any random bouncing opponent ball could potentially cause a penalty? I know that this change (that you can't eject an opponent's ball from your robot without a penalty) is causing us to question the validity of a catch at all...

- Mr. Van

PS - I'm beginning to fear that this game may dissolve into most robots playing defense against each other and traditionally strong teams running the field by themselves bypassing any assists (inbound, truss, high goal - 20 pts/cycle - repeat - while everyone else is in shoving matches).
I'd argue that if your robot is in a configuration in such that it could catch a ball, the burden is on you to be aware of where both your and the opponent's ball is and make sure you don't catch the opponent's ball. These aren't "random bouncing balls", there is one ball of each color to keep track of.
Reply With Quote
  #5   Spotlight this post!  
Unread 17-01-2014, 15:54
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,636
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Team Update 1-17-2014

Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.
Reply With Quote
  #6   Spotlight this post!  
Unread 17-01-2014, 16:00
dodar's Avatar
dodar dodar is online now
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,927
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by Lil' Lavery View Post
Just because an action was not intentional doesn't mean that it doesn't give your alliance an advantage. An unintentional catch should still be penelized. Be conscious of where the opponent's ball is.
Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?
__________________
1592(Student and Mentor) 2007-2012

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #7   Spotlight this post!  
Unread 17-01-2014, 16:03
indubitably's Avatar
indubitably indubitably is offline
Registered User
AKA: Ryan Guinn
FRC #2338 (Gear It Forward), FRC #1732 (Hilltoppers)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Oswego, IL
Posts: 172
indubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond reputeindubitably has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by dodar View Post
Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?
If a robot catches the opposing alliances ball either they are getting the penalty or the opposing bot will. However, I only see the opposing bot getting a penalty if the catching bot had been in the same position for a considerable amount of time and it appears that the bot went out of its way to shoot in that direction.
__________________
FRC 1732 (Hilltoppers): Mentor
FRC 2338 (Gear It Forward): Mentor/Alumnus
FRC 4096 (CTRL-Z): Mentor

Reply With Quote
  #8   Spotlight this post!  
Unread 17-01-2014, 17:11
wireties's Avatar
wireties wireties is online now
Principal Engineer
AKA: Keith Buchanan
FRC #1296 (Full Metal Jackets)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Rockwall, TX
Posts: 1,170
wireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond reputewireties has a reputation beyond repute
Send a message via AIM to wireties
Re: Team Update 1-17-2014

In light of this update, I have a hypothetical for you CDers...

If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball.

And the same question but what if this action necessarily damages elements of our robot supporting the ball?

I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions?

Before this update, I thought that might be launching. But it clearly is not now - I think.

Comments?
__________________
Fast, cheap or working - pick any two!
Reply With Quote
  #9   Spotlight this post!  
Unread 17-01-2014, 17:14
Racer26 Racer26 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Beaverton, ON
Posts: 2,229
Racer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by wireties View Post
In light of this update, I have a hypothetical for you CDers...

If our robot carries the ball such that some part of the ball is outside our frame perimeter - is it legal for an opposing robot to bump our robot (intentionally) in a spot where the opposing robot (or an appendage of the opposing robot) will hit the ball.

And the same question but what if this action necessarily damages elements of our robot supporting the ball?

I'm not talking about incidental contact but a strategy aimed at dislodging the ball which has near certainty of impacting/damaging our robot extensions?

Before this update, I thought that might be launching. But it clearly is not now - I think.

Comments?
This is going to be a physical game. Design your appendages that exit the frame perimeter accordingly.
Reply With Quote
  #10   Spotlight this post!  
Unread 17-01-2014, 17:32
XaulZan11's Avatar
XaulZan11 XaulZan11 is online now
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Team Update 1-17-2014

I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change?
Reply With Quote
  #11   Spotlight this post!  
Unread 17-01-2014, 19:34
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,813
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by XaulZan11 View Post
I've always been under the assumption that deflecting passes (driving into ball and knocking it once) was legal. Am I the only one that views this is a rule confirmation and not a change?
I view it as overdue. I also assumed that, but due to the definition of launching being a little vague, was not sure (using the standard definition of "impel"). Multiple Q&As didn't answer the question satisfactorily.

This update, in one "minor" change, resolves that quite neatly. Now to avoid possessing the ball while defending it...
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #12   Spotlight this post!  
Unread 17-01-2014, 17:32
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,636
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Team Update 1-17-2014

Quote:
Originally Posted by dodar View Post
Then it comes to the point of your opponent cannot cause you to get a penalty. If your opponent shoots/launches the ball, how long after the shot is the ball still considered in control by that opponent? If the ball is launched and it bounces 1x, 2x, 3x, etc. how long does it take for that to no longer be the resultant of that robot?

If a ball is shot by Robot-A and it bounces once and then lands in Robot-B, is there no penalty because Robot-A cannot cause Robot-B to get a penalty? How about 2 bounces? 3 bounces? No bounces? When does the safety valve get turned off to where Robot-B has to take responsibility?
For reference, here is rule <G14> and the blue box beneath rule <G12>. I have bolded portions that I find particularly relevant to this discussion.

Quote:
G14
Strategies aimed solely at forcing the opposing ALLIANCE to violate a rule are not in the spirit of FRC and are not allowed. Rule violations forced in this manner will not result in assessment of a penalty on the target ALLIANCE.

Violation: TECHNICAL FOUL
Quote:
Examples of BALL interaction that are not POSSESSION are

A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD) and

B. “deflecting” (a single hit to or being hit by a BALL that bounces or rolls off the ROBOT).

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.
While I am not a ref nor a member of the GDC, so my opinion carries no official weight, my interpretation of <G14> is that the actions of the offending team must be clearly intentional (in order to be classified as a "strategy") and provide the opponent with little or no alternatives to taking a penalty (in order to be classified as "forcing"). With that in mind, I would argue that Robot-A does not recieve a penalty in any of the scenarios you named, since it did not incorporate a strategy solely aimed at forcing Robot-B to take a penalty. Since Robot-A did not violate <G14>, Robot-B would then be assessed a <G12> penalty for (inadvertently) possessing an opponent's ball. Even if the ball did not bounce, I would argue the same thing, unless Robot-A took obvious action to aim towards Robot-B.
Reply With Quote
  #13   Spotlight this post!  
Unread 17-01-2014, 18:12
apples000's Avatar
apples000 apples000 is offline
Registered User
no team
 
Join Date: Mar 2012
Rookie Year: 2012
Location: United States
Posts: 222
apples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant futureapples000 has a brilliant future
Re: Team Update 1-17-2014

This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>
Reply With Quote
  #14   Spotlight this post!  
Unread 17-01-2014, 18:25
connor.worley's Avatar
connor.worley connor.worley is offline
Registered User
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Mar 2011
Rookie Year: 2010
Location: Berkeley/San Diego
Posts: 601
connor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond reputeconnor.worley has a reputation beyond repute
Re: Team Update 1-17-2014

Quote:
Originally Posted by apples000 View Post
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>
You're telling me one robot was able to keep you from ever getting your front bumper to touch the ball for 30 minutes?
__________________
Team 973 (2016-???)
Team 5499 (2015-2016)
Team 254 (2014-2015)

Team 1538 (2011-2014)
2014 Driver (25W 17L 1T)
日本語でOK
Reply With Quote
  #15   Spotlight this post!  
Unread 17-01-2014, 18:25
markmcgary's Avatar
markmcgary markmcgary is online now
Software Mentor
FRC #4322 (Clockwork Oranges)
Team Role: Mentor
 
Join Date: Feb 2012
Rookie Year: 2012
Location: Fullerton, CA
Posts: 175
markmcgary is just really nicemarkmcgary is just really nicemarkmcgary is just really nicemarkmcgary is just really nicemarkmcgary is just really nice
Re: Team Update 1-17-2014

Quote:
Originally Posted by apples000 View Post
This isn't great. Our team has made what we consider to be a pretty great ball pick up device. If the ball touches our front bumper, we "own it". Tonight, our best driver couldn't pick up the ball with a single robot (poorly driven by me) bulldozing the ball out of the way. At all. After 30 minutes of driving. The game will be won by a single team whose strategy involves no contact (of the ball) with the floor.

<slightly negative prediction>
We'll see the return of "if you don't hit our game piece, we won't hit yours" and the horrible tensions between teams it creates.
</slightly negative prediction>
Are you sure that you were not "herding" the ball rather than '"bulldozing"? If you were "herding" the ball, then you POSSESSED the ball.

Quote:
A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD)
...
“herding” (repeated pushing or bumping)
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 14:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi