Go to Post The "line" is the point at which we've raised the floor so high that the advanced teams are hitting the ceiling. The ceiling is pretty darned high (and the GDC keeps raising it), so I don't think we're in danger of that any time soon. - EricVanWyk [more]
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Unread 20-01-2014, 22:44
TheMadCADer TheMadCADer is offline
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Re: Thoughts on Ri3D and BuildBlitz

Quote:
Originally Posted by BJC View Post
I cannot speak for VEX on this matter. I just want to bring another factor to your attention.

This year's game is very easy compared to the last two years. There isn't much getting around it.

This year's game challenges are effectively:
-score in the high goal (also means you can truss toss.)
-intake ball (also means you can score in the low goal and assist by spitting out)
-catch a ball/pass ball
Still, none of the 3-day robots this year are catchers (because it was impractical to design for as a robot intended to stand alone). Last year the 3-day robot team didn't even touch 30-point climbing.

The ceiling may be low, but it's still above what the 3-day teams are hitting.

This year, our team had a full robot design after the first day. It just so happened that we came to most of the same conclusions as Team JVN. This is convenient, because now we have a ton of prototyping done for us so we can modify it until it works. I don't think it's a problem because teams can come up with their own ideas just as fast as these groups do. They can build faster, but they can't talk much faster.
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