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Unread 22-01-2014, 11:29
md2377 md2377 is offline
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Re: pic: 5107 CAD Progress

What CAD program did you use for that rendering?
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Unread 22-01-2014, 12:31
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Re: pic: 5107 CAD Progress

Awesome Design! I like its simplicity. I assume the claw can be rotated near vertically to fit within the frame perimeter?
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Unread 22-01-2014, 12:38
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Re: pic: 5107 CAD Progress

When you lift your arm up, is the ball only supported by the two bottom posts, or is there another mechanism not included in the render? If so, what happens if a robot runs into you after you lift your arm up? What happens if you come to a quick stop?
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Last edited by Ty Tremblay : 22-01-2014 at 12:39. Reason: clarification
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Unread 23-01-2014, 00:42
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Re: pic: 5107 CAD Progress

Quote:
Originally Posted by xForceDee View Post
Awesome Design! I like its simplicity. I assume the claw can be rotated near vertically to fit within the frame perimeter?
And/or the 20" allowance?

As a reminder, you have to be inside the frame perimeter at the start, and within 20" horizontally of it during the rest of the match. You're looking mighty close to that, though some of that might just be the angle.


BTW, I see a distinct similarity to a robot that is in the top 3 of all time in FRC. That, along with the detailed CAD, kind of scares me--in a good way, of course! I'll have to check y'all out in Inland Empire.
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Last edited by EricH : 23-01-2014 at 00:46.
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Unread 23-01-2014, 13:30
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Re: pic: 5107 CAD Progress

WOW top three robots in FRC history that is intense did not know there was a hall of fame I will have to check that out. We tested both springs and surgical tubing and had success with both so we made it so both can be used. As for the 20" extending from the frame perimeter it is two inches under and that was not by accident either lol. Thank you for all of the positive support really means a lot coming from veteran teams.
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Unread 23-01-2014, 19:45
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Re: pic: 5107 CAD Progress

Quote:
Originally Posted by Dr.Gusta View Post
WOW top three robots in FRC history that is intense did not know there was a hall of fame I will have to check that out.
Actually... (and I might have to talk this over with ya in person), the Hall of Fame doesn't include robots. Membership is restricted to Championship Chairman's Award winning teams.


On the other hand, the all-time top 3 ROBOTS is a bit of an informal "who do you think?" type of discussion, and generally includes team 71 in 2002, and tends to include 1114 in 2008 (which is the one I was referring to); the third robot is under debate from time to time, but nobody really has an answer. Yet.
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Unread 22-01-2014, 14:20
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Re: pic: 5107 CAD Progress

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Originally Posted by md2377 View Post
What CAD program did you use for that rendering?
Not sure what they used, but Inventor can do Ray Tracing.
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Unread 22-01-2014, 15:04
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Re: pic: 5107 CAD Progress

Your design looks similar to ours in a few ways. Very slick, but you might want to make sure that your puncher will hit the center of the ball. (unless you're trying to put spin on the ball)
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Unread 22-01-2014, 15:13
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Re: pic: 5107 CAD Progress

Thank you guys do much for the positive comments. As for holding the ball tightly yes it only rests on the two forks. We did some testing and it holds it quite securely. Yes the ball will fall out if we get hit hard but we were willing to sacrifice that to keep our design simple. As for the puncher hitting center I did the math so that the puncher hits the ball dead center. Lastly this was all drawn in Autodesk Inventor. You can make it look nice like this in the view menu while in your final assembly. Then turn on shadows reflections and change shading to realistic which turns on ray tracing. Then change the scene from two lights to what ever you want.
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Unread 23-01-2014, 00:36
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Re: pic: 5107 CAD Progress

This is a great render!

I was wondering, have you had better luck testing with surgical tubing than with springs, or vice versa?

We tried many types of springs, and found surgical tubing to be the most practical choice for this application.

Also, did you think of different disk sizes for the puncher? Because that can affect shooting efficiency. The more surface touching the ball, the better.
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