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#16
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Re: Human Player
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robot 1 could shoot from the red zone and horribly miss and the ball goes out of the field and given to a human player who throws the ball at an opponent robot they don't like. the ball bounces around and robot 2 picks the ball up in the white zone. 2 robots possess in 2 unique zones. 2 assists. 20 points. |
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#17
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Re: Human Player
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#18
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Re: Human Player
From what I've read from Q&A, if the ball is going out, the Human player is technically allowed to hit it back into the court.
This means that you could significantly reduce cycle time by having a robot throw over truss to human player, and have the human player hit it to the robot in the next zone, thus having a controlled truss and assist. |
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#19
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Re: Human Player
Not sure if this is correct, but if a human player receives a ball from a robot in the white zone then passes it to a different robot in a colored zone, would it count as an assist? Like would it still count as a unique robot in a unique zone?
Last edited by DStetzing : 01-21-2014 at 03:25 PM. |
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#20
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Re: Human Player
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#21
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What would happen if a human player caught an opponent's ball because it was accidently hit their way? Would it be a foul if the human player doesn't let go of the ball?
Couldn't find out about this by checking the manual. It only states that it's illegal for robot to do such things but doesn't specify how humans could get fouls other than stepping out of their zone and passing to another human player. |
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#22
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Re: Human Player
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Think someone might need to re-read the Manual. No such thing as reading it too much... |
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#23
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Re: Human Player
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We need a ruling on incomplete pass to HP. |
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#24
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Re: Human Player
The HUMAN Player on the side of the field is also used able to return the BALL that leaves the field per section 3.1.2.
This allows an inbound on the scoring side of the field versus the ALLIANCE side. |
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#25
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Re: Human Player
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On 2) -- I very much doubt it, if they try to catch it. Practice makes perfect! |
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#26
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#27
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#28
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#29
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#30
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So now our team will have the following positions: programming, drivetrain, mechanical, pneumatics and linebacker.
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