|
Re: Thoughts on Ri3D and BuildBlitz
Quote:
Originally Posted by Anupam Goli
Something that really would help every team, rookies and veterans alike, is to see a match in action, showing potential strategies, and mainly just to see the timing of certain tasks. One thing that really influences a lot of design decisions on teams is the (mis)timing of completing objectives in a match. I know this would've helped my team in 2012, we used horrible time estimates for each task to be completed and we underestimated how many points could potentially be scored!
|
That's really interesting. I hadn't thought about that before, but this year -- especially with passing -- it would have been cool to see just how long/easily/consistently robots can realistically pass a ball between them. Our team is hoping to host a day near the end of Build Season that we can assemble a field and test with multiple teams, and that'll be our first time being able to see how the game is played without just guessing.
__________________
The Hitchhikers Team2059.org

2011 NC Regional: Rookie All Star Highest Seeded Rookie, 3459
2012 SCRIW: Champions, 2059
2013 NC Regional: Finalists, 2059 (Thank you 1539 and 2655!)
2014 NC Regional: Industrial Design Award, 2059
2014 THOR: Finalist, 2059
2015 Palmetto Regional: Gracious Professionalism Award, Finalists (Thank you 1533 and 1261!), 2059
2015 NC Regional: Industrial Safety Award, Engineering Inspiration Award, Winner (Thank you 1225 and 900!), 2059
|