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Unread 10-02-2003, 13:54
D.J. Fluck
 
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Just don't put them in the microwave and cook them. We talked about this in chemistry today, and the blow up.
That reminds me of a story about one of our alumnists.... you know who you are!
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Unread 11-02-2003, 10:41
foursixnine foursixnine is offline
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Quote:
Originally posted by Solace
that was last year. the drill motors are a lot more powerful last year
Are you sure about this? I was under the impression the drills this year are much more powerful than those from previous years. Can someone confirm this?

Quote:
Originally posted by Solace
the left and right side , i believe, are run at different gear ratios in order to achieve the same speed. (true, one side is probably a little more powerful than the other, but i don't think that that affected anything much.
In theory having more torque on one side of your drive would hinder straight line acceleration since one side would be accelerating faster than the other provided there wasn't any wheel spin. In other words the robot would have a tendency to turn in one direction when accelerating. I suppose this could be corrected w/ programming but you would be putting yourself at a disadvantage since you would be giving up the power of your stronger motors to match the power of the weaker set.
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Unread 11-02-2003, 10:54
Jay5780 Jay5780 is offline
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I thought that Woodie spacifically stated that gerbil power was not allowed this year....

Great Bot guys
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Unread 13-02-2003, 16:09
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Quote:
Originally posted by foursixnine
In theory having more torque on one side of your drive would hinder straight line acceleration since one side would be accelerating faster than the other provided there wasn't any wheel spin. In other words the robot would have a tendency to turn in one direction when accelerating.
So the robot would want to turn in an arc. That would be terrible in a game like this, huh?
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Unread 13-02-2003, 19:04
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Well if you want to use dead reckoning for the autonomous period its really really bad. It basically limits any ability of yours to determine where it is going to be.
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Unread 13-02-2003, 20:08
foursixnine foursixnine is offline
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Quote:
Originally posted by verdeyw
So the robot would want to turn in an arc. That would be terrible in a game like this, huh?
I highly doubt the arc you would get is what's desired during autonomous, and even if it was when you think about all the variables involved the drive would still be at a disadvantage. Never the less it is an interesting way of taking the arc. Theoretically you could tune the speed of your robot to take the correct path, you wouldn't be the fastest but the system would require virtually no programming skill whatsoever.
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Unread 13-02-2003, 23:01
Kyle Fenton Kyle Fenton is offline
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Quote:
Originally posted by verdeyw
So the robot would want to turn in an arc. That would be terrible in a game like this, huh?
Our drivetrain is similar to last year, and while I can't say it goes in a perfect straight line, I can say it doesn't go into an arc. Truly you only notice it if the robot is going down the whole field, you notice that pitched a little to the left. Our auto programs are also good, and they actually use right angles to find its desired path. It's a really good drivetrain system, and served us well last year.
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Unread 13-02-2003, 23:13
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I just want to make it clear I'm not trying to put down the drive system it looks to be one of the better systems I've seen. It actually isn't all that far from our own system this year. The differneces in acceleration and power I mentioned are so minimal chances are you won't notice it on the field and it wont have any bearing on the overall performance of the bot.
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Unread 26-02-2003, 16:07
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How well are you guys at turning? We used the same wheels and we have four wheel drive, using a drill and cim on each side, but when we turn it doesn't want, well it will, it just jumps a lot and beats up our bot. I was wondering if you might have had any trouble andfigured out something or if it is just us. We would appreciate any help we can get. Anybody?
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Unread 26-02-2003, 16:27
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As driver of our robot, the drive train works great, with 6 wheels instead of just 4 like last year, it grips the carpet a little more, causing it to bounce a little bit, but it all depends on how it's driven. If I take it easy when turning it's fine. I don't think i'm going to have to do a lot of quick manuvering, so we should be all set. Also the carpet we tested on was hardly secured and bunched up, it should be better at competitions. All i can say is that you should take it easy when your driving.
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Unread 26-02-2003, 17:11
Jnadke Jnadke is offline
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Matching up torque-speed curves can be tricky, but it's beneficial if you get it right.


The new drill motors put out 193 oz-in of torqe at 1,100 RPM at their maximum efficiency (65% drawing 21A).
The CIM motors put out about 64 oz-in of torque at ~4400 RPM at their max efficiency (76% drawing 23A).


When adding a typical 10% inefficiency for gearing the CIM motor, you can see that the motors are rather close.
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Last edited by Jnadke : 26-02-2003 at 17:32.
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Unread 26-02-2003, 21:23
Larry Barello Larry Barello is offline
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Six wheel drive

Do you do anything special to make your robot turn? Normally all those wheels on the ground would make turning difficult. We found that our Bosch got really hot (while the chip's were relatively cool) we solved that problem by cutting the power to the bosch in half, now both the bosch and the chip's get equally hot under strenuous circumstances.

We have a six wheel design (have for every year), and offset the center wheels by 1/4" so the robot is actually balancing on the center wheels: makes for easy, friction free turning. GOtta use the Gyro for stabilization, however, because it turns TOO easy!

Photos at http://www.barello.net/FIRST/Images
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Unread 26-02-2003, 22:02
ngreen ngreen is offline
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we have a strong 4 wheel drive system that would jump during turns on the carpet. We fixed this easily by adding two caster wheels on the back that are threaded on 3/4" bore 2" stroke pneumatic actuators. when we are on the carpet they are down for easy turning and when we are on the ramp they are up for traction and pushing power. All at the click of a button.
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Unread 26-02-2003, 22:38
shawny963 shawny963 is offline
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our robot has 6 wheel drive on drill 2 motors, we had to smooth the wheels though. There was a ridge in the center that prevent sideways movement of the wheels on carpet. As you might expect the drill motors kept on overheating. We smoothed this ridge of, so we now only have grooves that provide traction in a forward or reverse direction. We CAN turn very well and have a lot of control on the HDPE. So far we have been able to push robots on the mesh while we are on HDPE. Check out our bot by doing a search for " image 930 " on chief delphi. Look at the thread, there is two pics.
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