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Re: Thoughts on Ri3D and BuildBlitz
With regards to the original goal of this thread, I would see Ri3D/BB improved mostly by increasing documentation and actually seeing some matches played. My dream would be that there would be enough robots close enough together to actually run a few matches.
I loved the addition of CAD files this year-- I know I learned a bit about how to structure full robot assemblies by investigating the Build Blitz CAD files.
The other improvements I could see would be improving livestreaming-- some of the mics were a bit buggy and I think there was at least one potato being used as a camera. The entire idea of livestreaming the events was really cool-- I particularly liked when, in the BuildBlitz scene, Karthik and JVN sat down and talked about designing robots during build season. It's really cool for me, as someone who doesn't see many of the "big names" in FIRST at regionals, to see some of the people I personally look up to acting like regular people.
Overall, I just can't wait to see the standards raised once again next year. Ri3D and BB really outdid themselves this year, and I hope to see future growth in these valuable resources for teams that don't have very many (and those that do).
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MN FTC Field Manager, FTA, CSA, Emcee
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