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#1
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Re: To Shoot or Not to Shoot
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That being said, if you know your teams limits (a very hard thing to do), and you know an accurate-enough shooter is not in your capabilities, by all means make something that can catch and pass off a truss pass 100% of the time really quickly. Its great for this game. I'd pick you. Quote:
![]() Last edited by dellagd : 25-01-2014 at 23:26. |
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#2
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Re: To Shoot or Not to Shoot
Said this before, quoting so I don't have to repeat myself:
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If you're in FIRST to be competitive, you need to ask your team one question: Are we going to be able to choose our alliance this year, or do we have to get picked? And if you're most teams, you'll ask yourselves a follow up question: How can we build a robot to get picked (What must our robot do to be desirable by other teams)? |
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#3
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Re: To Shoot or Not to Shoot
Which robot has a better chance of making eliminations?
The 9th best shooter in a Regional/Division, or the 9th best assister in a Regional/Division? |
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#4
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Re: To Shoot or Not to Shoot
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One thing that Torbots thought of was: shooters that don't shoot in any given match can still assist if their intake/outlet is good. |
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#5
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Re: To Shoot or Not to Shoot
I definately see your point in having a good passing robot. I believe at champs elimination alliances (correct me if I'm wrong) will consist of 2 shooters truss tossing attempting to catch then scoring and 1 second pick defensive - passer to get the full assist points. Speaking out of experience it is very hard to state that other teams will notice you, especially when you have a random schedule, what if no one else on your alliance can pass... how do you showcase your ability? However if it involves you building inside your means, I think it's the smartest thing you can do
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#6
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Re: To Shoot or Not to Shoot
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A Goalie bot only needs to receive the ball from the Human Player, then pass it to start the cycle. Then defend the goals and increase cycle times for the opposing alliance. 1 Zone. Passing between robots intimately (Robot Makeout) may become the standard as a free ball can be deflected away, increasing cycle times. |
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#7
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Re: To Shoot or Not to Shoot
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Last edited by dellagd : 26-01-2014 at 03:07. |
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#8
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Re: To Shoot or Not to Shoot
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