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Unread 01-02-2014, 21:21
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Re: Catapult math

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Originally Posted by Ether View Post
It's not about "theory" really. It's about how to build a good simulation. If you have adequate empirical data to establish real-world parameter values for a simulation model, the model can be very useful.


True enough!
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Unread 02-02-2014, 09:04
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Re: Catapult math

Here's one of the fun oddities of this year's game.

Let's assume the ball is a sphere (it's close enough for this purpose)

Drag on a sphere is based on the Reynolds Number as seen here: http://www.grc.nasa.gov/WWW/k-12/air...ragsphere.html

To calculate the Reynolds Number, the formula is:

Re = ρvc/μ

Where:
Re = Reynolds Number
ρ = Fluid Density
v = Velocity
c = Characteristic Length
μ = Dynamic Viscosity

For air (We're assuming 20deg C):
ρ = 1.2041 kg/m^3
μ = 1.983*10^-5 kg/(m-s)

For the ball:
c = 25 inches = 0.635 m

So our formula for Re is now

Re = (1.2041 kg/m^3)*v*(0.635 m)/(1.983*10^-5 kg/(m-s))

Re = 3.8558 * 10^4 * v

Where v = velocity in m/s

I would say our ball is a fairly rough ball given the wrinkles and the material, so look more toward the rough line on the chart.

From v = 1 m/s to 5 m/s, we have Reynolds Number values between 3.8558 * 10^4 and 1.9279 * 10^5.

We pass straight through the transition between laminar and turbulent flow. So what does this mean? For some of the "hard" shooters, they're going to experience a transition from turbulent to laminar flow as the ball slows down causing potentially unpredictable results.

That's one of the reasons I like this game.
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Unread 02-02-2014, 10:09
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Re: Catapult math

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Originally Posted by Michael Hill View Post
Here's one of the fun oddities of this year's game...
Thanks for posting this calculation Michael. The NASA page you linked was quite interesting too.


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