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Unread 03-02-2014, 15:57
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Re: More Than 1 Ball In Autonomous?

Quote:
Originally Posted by TheMadCADer View Post
It would be of limited use, but still useful. A robot with an inaccurate shooter (as determined by match scouting or the team's own admission), but still a functional one, could make the pass to a Human Player who has the advantage of being able to adjust to catch the ball. I expect a huge number of teams will design their robots to be loaded by a Human Player at the beginning of a Cycle, and this situation wouldn't be much different.

Even if you run out of time in Autonomous and don't score the extra ball, it is secure in the hands of the Human Player or already loaded and ready to be shot. That ball is still 10 points. The way I see it, the only downside is if you miss the human player entirely.



It's not for assists, its to allow for scoring more balls in Autonomous. My idea is slightly different from Magnets'. Rather than having one robot pick up two balls off the ground for a 3 ball routine, have one or both of those balls go to the Human Player(s) (you can distribute your Alliance's Human Players however you see fit). This eliminates driving time as well as the margin of error associated with driving around. It is very feasible to shoot from inside the White Zone. It is also feasible to shoot 3 times from that same distance. Maybe you don't get your Mobility points because the shots took a while, but you don't care, 5 points is nothing compared to the 17.5 points per ball in Autonomous.
This sounds like a very complicated AUTO program. I would imagine it is much easier to simply have a poor shooter put the ball touching the bumper and if someone else can gather and shoot, great. At 8 sec drive forward full speed for mobility - dont look at hot goals. Simple and effective.
 


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