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#16
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Re: Strategy
Wow...not at ours. 8-2 may get you in the top 15...top 6? For ours that's more like 9-1 minimum...
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#17
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Re: Strategy
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For example at Lone Star where you compete 8-2 would have ranked you 5th last year. reference: http://www.thebluealliance.com/event/2013txho rankings |
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#18
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Re: Strategy
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2013: 7-2-1 2012: 7-3 2011: 8-2 2010: Win/Loss not recorded 2009: 6-1 2008: 6-3-1 2007: 7-2 |
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#19
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Re: Strategy
Quote:
Code:
rank team QS AP CP TP Record DQ Played 1 118 18.00 228.00 110.00 397.00 9-1-0 0 10 2 1477 18.00 178.00 160.00 237.00 9-1-0 0 10 3 57 18.00 134.00 200.00 246.00 9-1-0 0 10 4 148 16.00 168.00 140.00 323.00 8-2-0 0 10 5 624 16.00 158.00 160.00 269.00 8-2-0 0 10 6 4587 15.00 90.00 230.00 102.00 7-2-1 0 10 7 3741 14.00 196.00 60.00 177.00 7-3-0 0 10 8 4328 14.00 162.00 100.00 233.00 7-3-0 0 10 9 231 14.00 152.00 140.00 292.00 7-3-0 0 10 10 704 14.00 142.00 140.00 197.00 7-3-0 0 10 11 3961 14.00 102.00 110.00 180.00 7-3-0 0 10 12 441 14.00 94.00 80.00 169.00 7-3-0 0 10 13 2582 14.00 86.00 340.00 99.00 7-3-0 0 10 14 2438 14.00 74.00 140.00 153.00 7-3-0 0 10 15 2587 12.00 206.00 90.00 375.00 6-4-0 0 10 EDIT: avoiding double post Last edited by Caleb Sykes : 05-02-2014 at 15:44. Reason: avoiding double post |
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#20
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Re: Strategy
Our strategy is to be amazing. I've already said too much
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#21
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Re: Strategy
I humbly stand corrected.
When you play with the big dogs sometimes you forget that they lose a match (or two) more than you realize. ![]() |
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#22
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Re: Strategy
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I'd have my last robot in the cycle enter the Red/Blue scoring zone only to shoot (with escort if needed), and then quickly withdraw, only hanging around if they need to play defense. |
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#23
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Re: Strategy
Quote:
Overall I think the strategy for the game will develop more after regionals have been played (as usual). I do enjoy watching week 1 events and seeing teams develop strategies as the even progresses. |
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#24
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Re: Aerial Assist Strategy
I feel that defense will be better played by keeping the ball from getting to the shooter because a good shooter with a sweet spot will be hard to defend, but keeping the ball from ever getting there would be much easier!
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#25
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Re: Strategy
Are teams building robots to catch truss shots? Are they building robots that can accurately range to another robot to catch the ball?
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#26
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Re: Strategy
Quote:
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#27
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Re: Strategy
For the first time (against my better judgement at first), we have built a robot that does everything. The higher priorities are 100% effective & reliable, and the lower are >75% effective. The game will be too dynamic to have any single strategy.
General multi-assist formations: "Flying V with a Moon Walk" "Multi-bot Choo Choo" "Stack / Cut / Strike" "Honestly, why can't you just roll it to me?" There are even little things to help improve specific opportunities like "shoot from the outer part of the field inward so it knocks an opponent's balls off of their podium & potentially delays the start of their next cycle, or at least makes the HP play our game of dodgeball" (unverified since we don't have an actual field setup to practice with) or "Get into a pushing match with the intent of pushing a robot towards its high goal" or "Block the in-bounder, not the ball" Last edited by JesseK : 10-02-2014 at 09:33. |
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