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Unread 06-02-2014, 17:17
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Re: Firing System

I won't claim it's the best way, but every mechanism decision my team has made this year has included "Magic" as an option for implementation. It can be tricky and temperamental, but if it works it's bound to win you an award! If you go down this path, don't forget to make sure you do so within the rules!
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Unread 06-02-2014, 17:27
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Re: Firing System

Quote:
Originally Posted by Jon Stratis View Post
I won't claim it's the best way, but every mechanism decision my team has made this year has included "Magic" as an option for implementation. It can be tricky and temperamental, but if it works it's bound to win you an award! If you go down this path, don't forget to make sure you do so within the rules!
We have been experimenting with Pixie Dust this year. The only issue we seem to not be able to overcome is the mess it leaves behind on the field carpet.
We may even have to add a vacuum cleaner to our drive chassis to try to keep the field clean. This would also make the Dust a sustainable item as we can recycle it from match to match. AND, it is not expressly prohibited in the rules.
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Unread 06-02-2014, 18:20
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Re: Firing System

The best way would be consistently!

Otherwise, I'd say with a strong, fast launcher of your choosing. Anything slow is more likely to get interfered with.
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Unread 06-02-2014, 19:43
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Re: Firing System

I'm with the others here--you got less than 2 weeks left, and you're looking to start building a launcher? IIRC, the Torbots got theirs up and running--at the end of Week 2 or so! (This did include several prototypes, but still...)


At this point, I would suggest building a catcher instead, with a method to quickly pass the ball off to a partner (and a quick intake if it isn't already included). Missed shots could be killer if they aren't caught and passed VERY quickly, and assists can make a huge difference.
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