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#1
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It seems like you could block the low goal by just sitting in front of it.
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#2
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Re: Any Wicked Awesome Goalies out there ?
There are 3 entrances into each low goal. A good low goal defender will need to do far more than "sit in front of it"
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#3
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Re: Any Wicked Awesome Goalies out there ?
Our team has noted that most catapult and puncher shooting bots seem to only be able to hit the high goals and the top entry of the low goal . So we have concentrated on a blocker for these two areas . Has anyone else noticed this phenomenon also ?
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#4
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Re: Any Wicked Awesome Goalies out there ?
During brainstorming someone suggested a goalie bot four feet long (possibly with a 20" extension that pops out at each end) by eight inches wide, 60" tall, and a drive system allowing it to speedily move sideways. Along the top would be a line of pneumatic pop-up blockers, which the operator controls with something like a piano keyboard.
Of course, this would completely block one driver's view if it wasn't made see-through. This led to speculation about an anti-goalie bot whose main strategy would be to block the opponents view, and whether such a monstrosity would violate gracious professionalism. ![]() |
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#5
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Re: Any Wicked Awesome Goalies out there ?
I think most people are over 5' unless the extensions somehow build a wall
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#6
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Re: Any Wicked Awesome Goalies out there ?
Due to the rule about the 6 inch cylinder going above 5 feet i can't imagine how hard it is to be a good goalie.
Though if simbotics, robonauts or one of those other fantastic teams build a goalie that doesn't allow the opposing alliance to score they will obviously win. Only time will tell though. ![]() |
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#7
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Re: Any Wicked Awesome Goalies out there ?
Quote:
If a ROBOT is in contact with carpet in its GOALIE ZONE, and for only one ROBOT per ALLIANCE at a time, there is no height restriction; however, any extension or combination of extensions above 5 ft. may not extend beyond a vertical cylinder with a 6 in. diameter. Our high goal blocker can zip up to 112 inches and can withstand the blunt force of the direct hit of the ball with out toppling over the robot. We are new to this being a rookie team . The team just wanted to be good at one thing blocking shots. In the hope that we were a valuable asset . |
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#8
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Re: Any Wicked Awesome Goalies out there ?
Quote:
Last edited by bEdhEd : 11-02-2014 at 01:46. |
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#9
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Re: Any Wicked Awesome Goalies out there ?
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Defense is unappreciated because it's value is not directly apparent in the score. Preventing or delaying a cycle is the same as scoring. |
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#10
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Re: Any Wicked Awesome Goalies out there ?
Quote:
So moral of the story? Defense really does help. All 2386 was able to do was defense and score in autonomous. By us not being able to compete match two and losing by over 50 points (we were usually 50 ahead), showed just how valuable our defense was. We were quite pleased with how us not being able to play in match two, showed that we hadn't just won a lottery, but we actually greatly helped our alliance in getting to where it did. Defense is totally underrated. |
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#11
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Re: Any Wicked Awesome Goalies out there ?
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Defense is totally underrated. I can see that defense will be a major part of the game after the ball is passed to your alliance member. You will have nothing else to do while you wait for the robots on your alliance to score for the next ball to be put into play. So I can see defense becoming a big part of the game after these week 1 competitions coming up. ![]() |
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#12
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Re: Any Wicked Awesome Goalies out there ?
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My point is that as far as I know, high performance teams tend to err on the side of being offensive, because the acquisition of points is solely on one's own alliance alone, and does not depend as much on what the opposing alliance does, compared to being defensive. It's all about who dominates the field strategically, and how well a strategy is planned. This is why I mentioned a good possibility of a very strong offensive team choosing a good goalie. This might give a team an advantage, and it might just make the difference between a win or loss, but defense alone usually will not win a match. There's gotta be some offense along with it. You can have an all offense strategy and win a match, but I don't think you have an all defensive strategy and win, unless the opposing alliance scores nothing, and your alliance earns foul points. |
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#13
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Re: Any Wicked Awesome Goalies out there ?
Okay, this is something that we came up with at the beginning of build season but never used it (blocking is not in our strategy). The perfect blocker would be a large pole mounted on the edge of a lazy-susan turn table. When you wanted to block you have a motor turning the table and the previously small rod now takes up close to three ball widths (or more) Couple this with rapid robot movement and it could become a very effective blocker.
https://encrypted-tbn0.gstatic.com/i...IXJv_Fw3vy9vRv The table could look like this and you mount the pole on one of the corners. (the table would obviously be bigger). Figured I would share the idea for anyone who wants a blocker. What do ya' think? |
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#14
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Re: Any Wicked Awesome Goalies out there ?
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However, it would have suffered from the same Achilles Heel as every other goalie robot out there: counter-defense. All it would take is one robot parking sideways in the goalie zone to block the goalie from moving through the goalie zone quickly. the goalie would either have to push the counter-d robot sideways as fast as the shooting robot could re-position and shoot; or retract its blocking extension, drive around the counter-d robot, get back into the goalie zone, and re-deploy its blocking extension before the shooting robot could re-position and shoot. This is why we did not pursue a goalie design. Defense is important, but a goalie robot is simply too easy to effectively counter. |
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#15
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Re: Any Wicked Awesome Goalies out there ?
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G12 An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION: 1. “carrying” (moving while supporting BALLS in or on the ROBOT), 2. “herding” (repeated pushing or bumping), 3. “launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), 4. “trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). |
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