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#16
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Re: Any Wicked Awesome Goalies out there ?
Okay, this is something that we came up with at the beginning of build season but never used it (blocking is not in our strategy). The perfect blocker would be a large pole mounted on the edge of a lazy-susan turn table. When you wanted to block you have a motor turning the table and the previously small rod now takes up close to three ball widths (or more) Couple this with rapid robot movement and it could become a very effective blocker.
https://encrypted-tbn0.gstatic.com/i...IXJv_Fw3vy9vRv The table could look like this and you mount the pole on one of the corners. (the table would obviously be bigger). Figured I would share the idea for anyone who wants a blocker. What do ya' think? |
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#17
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Re: Any Wicked Awesome Goalies out there ?
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However, it would have suffered from the same Achilles Heel as every other goalie robot out there: counter-defense. All it would take is one robot parking sideways in the goalie zone to block the goalie from moving through the goalie zone quickly. the goalie would either have to push the counter-d robot sideways as fast as the shooting robot could re-position and shoot; or retract its blocking extension, drive around the counter-d robot, get back into the goalie zone, and re-deploy its blocking extension before the shooting robot could re-position and shoot. This is why we did not pursue a goalie design. Defense is important, but a goalie robot is simply too easy to effectively counter. |
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#18
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Re: Any Wicked Awesome Goalies out there ?
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#19
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Re: Any Wicked Awesome Goalies out there ?
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G12 An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION: 1. “carrying” (moving while supporting BALLS in or on the ROBOT), 2. “herding” (repeated pushing or bumping), 3. “launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), 4. “trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). |
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#20
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Re: Any Wicked Awesome Goalies out there ?
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G12 An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION: 1. “carrying” (moving while supporting BALLS in or on the ROBOT), 2. “herding” (repeated pushing or bumping), 3. “launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), 4. “trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them). |
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#21
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Re: Any Wicked Awesome Goalies out there ?
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#22
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Re: Any Wicked Awesome Goalies out there ?
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Last edited by ohrly? : 11-02-2014 at 10:20. Reason: Added specific link to analysis |
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#23
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Re: Any Wicked Awesome Goalies out there ?
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I think this rule is ambiguous; it can be argued effectively that such a mechanism impels the ball in an arbitrary direction not at all determined or "desired" by the drivers. It could also be argued that there is a "desired" direction, namely "not towards the goal." Without a clarification, the legality of such a mechanism is unclear. |
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#24
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Re: Any Wicked Awesome Goalies out there ?
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#25
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Re: Any Wicked Awesome Goalies out there ?
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I would invoke the "grandmother clause" in this situation. A move like this is pretty clearly a "block" more than anything else (blocking being a deflection). I think people are way over-thinking the "possession vs defense" side of this game, especially when it comes to goalie. IMHO a robot like this is quite obviously legal, especially because the intent of the device is clear (to move the defense device in front of, not "impel" the ball) |
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#26
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Re: Any Wicked Awesome Goalies out there ?
This seems useful here.
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#27
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Re: Any Wicked Awesome Goalies out there ?
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I love this robot. It's completely legal, and I really wish you had built it. It's really well thought out and would be an awesome addition to nay alliance, especially if you could truss it from the goalie position. |
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#28
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Re: Any Wicked Awesome Goalies out there ?
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However, this changes when you start looking at it from a ranking perspective rather than a winning perspective. Take, for example, years where your second sort was based off of your opponent's score. During those years it was beneficial to allow your opponents to score so long as you could outscore them. So, what I'm saying is that offense or defense wins matches (it doesn't matter which one) but offense tends to rank higher. Now, the really fun part of the discussion involves the difficulty and risk of effective defense as well as the metagame of the area you are playing. You also need to take into account the difference between effective defense and crappy defense (I'll give you a hint 90% of defense is of the crappy variety, maybe more). |
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#29
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Re: Any Wicked Awesome Goalies out there ?
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My point is that as far as I know, high performance teams tend to err on the side of being offensive, because the acquisition of points is solely on one's own alliance alone, and does not depend as much on what the opposing alliance does, compared to being defensive. It's all about who dominates the field strategically, and how well a strategy is planned. This is why I mentioned a good possibility of a very strong offensive team choosing a good goalie. This might give a team an advantage, and it might just make the difference between a win or loss, but defense alone usually will not win a match. There's gotta be some offense along with it. You can have an all offense strategy and win a match, but I don't think you have an all defensive strategy and win, unless the opposing alliance scores nothing, and your alliance earns foul points. |
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#30
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Re: Any Wicked Awesome Goalies out there ?
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If a robot is able to effectively seal off one side of the field (or simply deflect even as low as 25% of shots) it doesn't matter how far you can shoot, or how well you can catch, if you struggle to end a cycle, even mediocre robots will take the banner away from you. Points not being awarded to your opponent are subtly points being added to your own score. If you can slow down the other alliance such that they can only complete one less cycle per match, that effectively gives you an entire cycle's points worth of a head-start on them. Matches are only ~2 minutes long, and when your 20fps shooter fires a ball right into the awaiting goalie post of the other robot, it is going to go flying in some direction, wasting precious seconds. If a defensive bot can deflect even as low as 2 shots per match, I wholeheartedly believe that they will significantly hinder your score. Also take it psychologically: from a driver perspective (as a former driver), getting your shots blocked is very frustrating, in the heat of a match nothing makes you madder than an effective defensive robot hindering your progress. As you get angry you stop thinking clearly, only digging yourself deeper. Even the most trained and level-headed drivers will face the pressure of constantly being shut down. This makes me wish we had made a defensive bot this year. |
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