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Re: Week Zero Discussion/Impressions/Discoveries/Fun Facts
At the event hosted by 2996 (thanks, people!), here's what I learned.
Quick passes require a quick intake. Fast possession will be a primo skill.
If a team can't hit the high goal with 75% efficiency or better, they'd be better off not bothering. Bouncing balls easily end up back on the wrong side of the field and waste a ton of time.
Same goes for autonomous shots. Why make your alliance partners chase down your missed shots?
The most efficient score I saw was: inbound, quick pass, over the truss to human player, inbound, low goal. 41 points. Reliability over risk.
Mecanum is as of yet not proving itself to me to be effective, though lots of teams chose it. I think it will be driver dependent, and not uniquely strategic.
The main way in which this game mimics 2008 will probably be the potential for high-speed collisions with appendages. Yikes!
Defense is more viable than I thought. A good 5' net will block many shots and frustrate many teams.
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