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Unread 19-02-2014, 12:04
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Why do we bother bagging?

I'm glad we went from shipping to bringing our own robot to competitions, but why do we even bag anymore? Many teams build nearly identical twin robots so that work can continue after build season and into the competition. Yes, generally there is less stress for students and mentors after the robot is bagged, but many teams will still meet to work on the "practice bot". Many teams, however, can't afford to buy/make two of everything, so they're really stuck with the robot in the bag. Why not make it fair for everyone to just leave it out so teams don't need to waste money building a second robot to continue work? Let teams manage their own schedules so mentor and student burnout doesn't happen.

Just my opinion.
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Unread 19-02-2014, 12:06
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Re: Why do we bother bagging?

http://www.chiefdelphi.com/forums/sh...t=entire+robot
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Unread 19-02-2014, 12:08
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Re: Why do we bother bagging?

This has been debated before. I'm sure you can find a thread using the search function if you would like to see more opinions on it.

The majority of replies to such threads can be summarized to: It is fair. Teams with practice bots worked to obtain the resources and skill it takes them to make two robots. The only thing stopping your team from being like them is more hard work.
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Unread 19-02-2014, 12:15
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Re: Why do we bother bagging?

Quote:
Originally Posted by Jeffy View Post
This has been debated before. I'm sure you can find a thread using the search function if you would like to see more opinions on it.

The majority of replies to such threads can be summarized to: It is fair. Teams with practice bots worked to obtain the resources and skill it takes them to make two robots. The only thing stopping your team from being like them is more hard work.
Clearly our definitions of "fair" differ. Surely you can't think that a rookie team building out of a parent's garage is expected to be able to afford and build two identical robots in the same manner as teams with access to CNC waterjet, milling, lathe, etc. All that stuff doesn't appear over their first year just by "working hard". There's a clear analogy to socioeconomics we have today, but I'll refrain from going there.
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Unread 19-02-2014, 12:18
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Re: Why do we bother bagging?

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Originally Posted by Michael Hill View Post
Clearly our definitions of "fair" differ. Surely you can't think that a rookie team building out of a parent's garage is expected to be able to afford and build two identical robots in the same manner as teams with access to CNC waterjet, milling, lathe, etc. All that stuff doesn't appear over their first year just by "working hard". There's a clear analogy to socioeconomics we have today, but I'll refrain from going there.
On the other hand, you can't think that every team should have to build out of a parent's garage. I have seen more than one rookie team that looks like a FIRST veteran even without a mentor with prior FIRST experience. I suspect it was because they did their research before jumping in, reached out to other veteran teams, and used the resources available to them to succeed.

There are multitudes of resources for all teams, not just rookies, to help them obtain more sponsors, help, and other types of resources.
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Unread 19-02-2014, 12:27
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Re: Why do we bother bagging?

Really the question we need to start asking is "Why do we bother bagging at all anymore?"

When the competition landscape shifts to a majority district system, will we see the robot lock-ups disappear? Before? After?

Don't say FRC will be keeping these kinds of restrictions forever. Some members of the community who have been doing this for far longer than I have (6 going on 7 years) think that bagging/locking up the machine is an archaic a practice as regionals in dense areas.
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Unread 19-02-2014, 12:27
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Re: Why do we bother bagging?

Quote:
Surely you can't think that a rookie team building out of a parent's garage is expected to be able to afford and build two identical robots in the same manner as teams with access to CNC waterjet, milling, lathe, etc. All that stuff doesn't appear over their first year just by "working hard".
Powerhouse teams don't pop into existence overnight. It can take years to reach the level where building two robots is within a team's grasp. This year said rookie team may be building out of a garage but that is precisely where many big teams started. The year after though they can collect more sponsors and grow their team... and the next year even more- and although it won't happen overnight if there is a strong enough passion and drive to improve and succeed, that former rookie team will be waterjetting practice robots in no time.

I know how tough it can be to feel "left behind" when you see these huge teams with massive resources but they were rookies too at one point and likely not that different than yourselves.
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Unread 19-02-2014, 12:30
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Re: Why do we bother bagging?

610 is not lacking resources but builds 1 robot.
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Unread 19-02-2014, 12:30
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Re: Why do we bother bagging?

Quote:
Originally Posted by BigJ View Post
On the other hand, you can't think that every team should have to build out of a parent's garage. I have seen more than one rookie team that looks like a FIRST veteran even without a mentor with prior FIRST experience. I suspect it was because they did their research before jumping in, reached out to other veteran teams, and used the resources available to them to succeed.

There are multitudes of resources for all teams, not just rookies, to help them obtain more sponsors, help, and other types of resources.
Of course I don't expect everyone to build out of a garage. I'm saying teams waste thousands of dollars every year to build a second robot that doesn't need to be built. I'm sure there are some rookie teams like the ones you mention, but the reality is that those teams are very few and far between.
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Unread 19-02-2014, 12:42
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Re: Why do we bother bagging?

Really! It has been shown with RI3D that we don't need 6 weeks to build. Many of us have jobs and family that if build gets longer we will not be around. As you have been told many times, life is not fair. Some teams have more, some less but all must be completed at the required time. This is just like the world we live in. Get the job done on time or your out. Best to learn these lessons now than when you are trying to feed your family.
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Unread 19-02-2014, 12:42
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Re: Why do we bother bagging?

If I got to decide, I would eliminate the bag deadline.

To be fair, there would still be high resource teams building two robots if we didn't have to bag. Instead of building two identical ones in 6 weeks, they'd build one before competitions and then build a second one using what we all learn from the early competitions.

I still say that would be better. It would be easier for a lot of middle of the pack teams to build better robots with the same resources.

People would have to get used to the idea that you don't necessarily want to meet 7 days a week for 3-4 months of the year. "But we have to, because Team ABCD does." No, you don't have to.
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Unread 19-02-2014, 12:44
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Re: Why do we bother bagging?

This thread is an excellent read, and covers this topic pretty in depth.

Post 204 is biggest thing you could take away from the thread, quoted below.

Quote:
Originally Posted by Jim Zondag View Post
So, after all the back and forth in this thread, and all of the anecdotal and revisionist commentary on the history of what we do and why, I decided to do a little archeology. I went back and reviewed the actual game manuals from the early years (92, 93, 95, 96, 97, 98). There is no available 94 Game Manual I could find in any of the archives.

In 92 and 93, there were no machine access restrictions at all. There was a kickoff, and there was a tournament. That was it....make a robot and show up to play.

In 95 we see the first indication of limits, as FIRST expanded to have more than one event. The rules of engagement were the same in 95 and 96. The excerpt from the 1996 manual is below:
-------------------------------------
Shipping Deadlines
To provide every team, regardless of events in which they participate, approximately the same number of design and build days, the following shipping regulations and dates apply:
New England Tournament (Manchester, NH) Competitors
1. Teams may either ship of bring their machine with them to the tournament.
2. After the tournament, all teams competing in the National Championship will have five days to make repairs and/or changes to their machines, within all rules outlined in this document
3. By end of business on Friday, April 5, machines must be picked up by a shipper for transport. This will give all New England teams five additional days to work on their machines.
National Championship participants only
1. Teams must ship their machines by end-of-business on Tuesday, April 2, 1996.
2. This will give all teams competing in only the National Championship an equal number of days to work on their machines as team competing in both events.
------------------------------------

So, if you notice, this was not done to limit involvement by participants. It was done to try to equalize the number of workdays depending on if teams went to one or two events. You were allowed to work on your robot all the way upto and through the regional if you chose. Since the CMP required shipping robots to Disney, equalizing dates were imposed. Teams had 5 days to work on their robots after the first event before being required to give it up.

Actual "shipday" rules were not imposed until 1997. From the 97 manual:
----------------------------------------------------------
1. Machines MUST BE OUT OF TEAM HANDS by 5:00 p.m. on Tuesday, Feb 25, 1997. This means you many ship the robot or drive the robot to the drayage/storage facility of your first event by 5:00 p.m. on February 25.

Regional Competitors
1. After competing in a Regional, any teams competing in another event will have two days to make repairs and/or changes to their machines, within all rules outlined in this document.
2. Machines MUST ARRIVE as the next site by the next Tuesday at 5:00 p.m.

-----------------------------------------------
After talking with some oldtimers from this era, they believe that the main reason for these changes in 1997 were due to LOGISTICS concerns. When events started to be scheduled on back to back weekends in 97, FIRST had to reduce the amount of time teams had to do repairs in order to make sure the crates could get to their destination in time.

Eventually (2002) the weekend hold back period was eliminated completely, again this was mainly to avoid the logistical complexity of hundreds of teams trying to all ship from various locations and instead allowed FIRST to control all of the logistics of all of the machines from the beginning to the end of the season by shipping direct from event to event. Again, the removal of these hands on repair and improve windows had nothing to do with limiting access by team, it was for LOGISTICS.

Phase forward to today. ALL of the Logistics for ALL of the teams are now entirely up to the teams and not any centralized control. So why does FIRST still maintain these rules? Seriously, they are nothing more than an artifact of an obsoleted system. Everyone who put the original rule in place at FIRST HQ is gone, yet these rules remain. Teams now attend anywhere from 1 to 6 events per season, so equalization of access time is functionally impossible, yet these rules remain.
So ask yourself, are we really doing something smart with the machine access rules, or is all of this just a collection of old rules, imposed for obsolete reasons which have been forgotten?
Post 207 and post 233 are also very insightful.

What I took away was, Jim Zondag is very smart, listen to him.
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Unread 19-02-2014, 12:45
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Re: Why do we bother bagging?

As a team that builds two identical robots (to very high standards of quality), I'd like to offer my perspective which you may find interesting.

Last night at 12:30 AM when trying to move this darn thing all bagged up, I found myself asking this same question. It's entirely an honor system anyway. Not that anyone would, but you could just put it in the bag the night before the regional and no one would ever know. I could sign a form saying I didn't touch it, and that's the same as signing a form saying I bagged it, just, without the bag. It's just a pain to move while in the bag, and I'd be happy if it went away.

We continue work every day starting this afternoon on our second robot anyhow. There is no real end of the build, especially not with a 45 pound withholding allowance. (and I know we've discussed this in other threads, so I don't want to repeat it all).

To us, all that the current bagging rule does is cause us to spend thousands of more dollars and hundreds of more hours that wouldn't be necessary if we didn't have to bag. Imagine how far all that time and money would go in other efforts if it wasn't spent on building a twin robot, because the real one is off limits by a millimeter of plastic.

The bagging does not stop anyone from continuing to build their robot. It only makes it more expensive to keep doing so. When you build a practice robot, you're literally buying time. We do this, and I don't like it. It becomes a competition of who has more dollars and who has more adults with more hours to spend away from their families and responsibilities. This is one area that there is really a disparity in FIRST, and I say this coming from the upper end of this spectrum. It's easy to tell the others to work harder if they want your results, but not always practical for them to do so. It all boils down to who is involved with your program, and to what extents they're willing to go to make it awesome.

The only real issue with not bagging is, nobody would attend the first two weeks of events if the build season extended right up to the events, and for that problem, I have no solution.

Either let everyone keep working, or (preferably) go back to the real, hard limit 6 weeks, so we don't have this 3 month build season.

Let's not continue this whole build two robots thing. I'm out of space to put them, and out of money to fund them.
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Unread 19-02-2014, 12:46
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Re: Why do we bother bagging?

Quote:
Originally Posted by Michael Hill View Post
Of course I don't expect everyone to build out of a garage. I'm saying teams waste thousands of dollars every year to build a second robot that doesn't need to be built. I'm sure there are some rookie teams like the ones you mention, but the reality is that those teams are very few and far between.
Ok, first the garrage thing: code orange has built out of a garrage up till this year and they are a powerhouse in there area.

2nd: the practice bot does a lot of things. It alows students to get 2x the machining experience, 2x the drivers and 2x the troubleshooting. We have never built a practice robot before this year and it was our most organized and ontime build season ever.
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Unread 19-02-2014, 12:57
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Re: Why do we bother bagging?

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Originally Posted by Max Boord View Post
Ok, first the garrage thing: code orange has built out of a garrage up till this year and they are a powerhouse in there area.

2nd: the practice bot does a lot of things. It alows students to get 2x the machining experience, 2x the drivers and 2x the troubleshooting. We have never built a practice robot before this year and it was our most organized and ontime build season ever.
I never said anything about if you're building out of a garage, you aren't a powerhouse. I did say, however, that there are many teams who start out building in a garage and by that, I imply that, like most garages, they don't have access to the machines that many others do (I don't know many garages with a Bridgeport mill or a lathe), and therefore is MUCH more difficult to reproduce nearly identical parts that are exchangable. I say this coming from a team who did build two robots this year. Two robots that have had some of the most machining and CNC waterjet parts of any robot I've ever helped make. The bottom line is that it's just really expensive to do and we'd rather spend money elsewhere (tools? machines? more outreach?). So yes, students get 2x the machining experience, but, to quote one of my favorite movies: "...[W]hy build one when you can have two at twice the price?"
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