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  #121   Spotlight this post!  
Unread 15-02-2003, 20:30
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Very Nice! The geometry is great, although some texturing would make it look much more real. Is the character's face going to be animated?
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Unread 16-02-2003, 21:04
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Here is the playing field that we just finished. It didn't take very long to do, but with the dedline coming up here soon, we need to bust majorly.... but good luck to all, and tell me what you think if you wonna.
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Unread 16-02-2003, 21:25
Chris Nowak Chris Nowak is offline
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what about the wire mesh? maybe I cant see it, but It seems like you didnt do that. Its really easy, just put a box w/ a wireframe material on it over that area
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Unread 17-02-2003, 13:21
VanWEric VanWEric is offline
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Well, ours is fully maxed now, and is rendering, and rendering, and rendering... On an eleven computer render farm! itll look decent
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Unread 17-02-2003, 16:00
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Quote:
what about the wire mesh? maybe I cant see it, but It seems like you didnt do that. Its really easy, just put a box w/ a wireframe material on it over that area
there is the wire mesh on it.. .it's the gold shiny stuff over the ramp ends.. i know the material might need a bit of editing, but it is there.. i made sure of that when i was making it...
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Unread 18-02-2003, 07:55
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Here is a frame from our last 8 second scene. As we had a three PC farm (2 DELL 620s and 1 8250), we went all the way with ray tracing -- still took 5hr40min to render the scene with field interlacing (for TV viewing). My students were into modeling detail so the ramp grid is individual cylinders - notice the shadows on the floor. Stadium light bar is made from Inventor imports of the kit's light sensors linked to 3DSMAX lights which are in turn linked to moving objects in the rest of the frame.

It's been a long 6 weeks, but we had a lot of fun.

Good luck to all!
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Unread 18-02-2003, 08:22
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nice job...the extra effort and detail really went a long way and overall really improved the final product. Great work!!!
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