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#1
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Re: Week 1 Analysis
A match at palmetto they just scored 290. Several cycles with catches. 1772 was catching and scoring and another team I forget the number was getting the inbound and throwing over the truss.
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#2
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Re: Week 1 Analysis
that was 3824 inbounding and trussing.
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#3
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Re: Week 1 Analysis
I just missed this match. Will there be VODs?
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#4
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Re: Week 1 Analysis
I missed it as well by about 10 seconds!!! Can anybody who watched it go into detail about how they put up 290!!
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#5
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Re: Week 1 Analysis
After auton, 3824 would inbound, turn, and fire the ball over the truss, and 1772 was waiting on the other side to get the ball and score in the high goal. They probably went through at least 6 cycles of this, and I think they had 2 CATCHES in the process. Very light defense on them. Their third robot was either defending or disabled, not sure which.
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#6
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Re: Week 1 Analysis
Quote:
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#7
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Re: Week 1 Analysis
We're there any foul points in match with 290?
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#8
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Re: Week 1 Analysis
I just watcheed a match from Palmetto (Q51?) in which neither red nor blue scored their missed auto balls. One of the blue robots was spending lots of time trying to score those balls over the truss.
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#9
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Re: Week 1 Analysis
Like most people said, G40 violations are really big, but over time that will decrease when human players get more practice. IT seems like the other big thing is missing high goal points in auto and in teleop. The best thing this year may be just quick cycles and if a shot is missed, dump it in the one point goal immediately. The biggest killer is the ball being uncontrolled by a robot on the field
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#10
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Re: Week 1 Analysis
After watching Central Illinois on and off for a few hours, here is what I've seen:
Unscored autonomous balls really hurt alliances, as their opponents immediately rush in to play defense, causing the alliance to waste lots of time trying to score the balls. Many robots are not sturdy enough, making them lose the ball and/or pieces of their bot whenever they get hit. Truss shots are a very popular method of scoring but catching is rare. I've seen truss shots on the majority of cycles but only a few catches in all the time I've been watching. Two robots playing defense can often shut down even the best of offensive robots. Matches are frequently decided by technical fouls, with the most common being G12 and G40. Matches seem to either be a huge victory for one alliance or very close until the end. |
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#11
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Re: Week 1 Analysis
Code:
Fri, 28 Feb 2014 15:31:50 +0000 SCMB Q 45 46 290 4516 4243 1648 3824 346 1772 0 50 25 50 21 190 |
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#12
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Re: Week 1 Analysis
Just watched the last few matches at Alamo. Refs missed assists in each of the past two, on pretty cut and dry plays. Each match had a three assist cycle counted for two.
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#13
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Re: Week 1 Analysis
FIRST is consistently unable to create game rules that refs can enforce appropriately and is consistently unable to create a process and system that allows teams to remain connected to the field and operational for an entire match, so of course they'd design a game that relies heavily on each of those things.
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#14
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Re: Week 1 Analysis
Quote:
Watching 118's shots bounce out of the poorly designed goal and watching 148 spin in circles because their drivers were bored was real disappointing. Knowing the rules is really great, especially for the referees, who failed to disable a robot without bumpers. On a more positive note, the new score display is kind of better. It's no longer 4:3, it's higher resolution, and it's got more info. One comment- the rank numbers and green assist circles aren't obvious to understand. Also, the matches seem to be roughly 2 sec longer that they're supposed to be. |
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#15
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Re: Week 1 Analysis
I have seen several matches like this. But what driving me bonkers is the pure persistence of teams wanting to shoot.
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