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#1
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Re: Variable thrower
Using camera (or kinect) vision is seriously over complicating this problem. You only need to know distance to the wall. So, don't use something designed to give you distance, shapes and color.
If you are going for the hot goals though, vision could be helpful. I bet you could detect them without it though. |
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#2
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Re: Variable thrower
*cough* kinect *cough*
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#3
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Re: Variable thrower
I don't get it. The kinect is surely an option. But as I said, I think it is a more complex solution than is needed.
Are we having a conversation, or are we just saying words? The sensor is not "fancy" by any means of its implementation. And some ultrasonic sensors cost as little as 5 dollars. Last edited by Jeffy : 01-03-2014 at 22:58. |
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#4
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Re: Variable thrower
Quote:
And yes many teams forget that we got a $35 voucher to a sonar sensor company...maxbotix |
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#5
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Re: Variable thrower
Don't forget that the best sensors for teleop belong to the driver. Make one or more shots with the biggest sweet spot you can, and then take advantage of the multiple buttons on your joystick/controller--and then train, train, train your driver!
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