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Unread 01-03-2014, 22:53
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Re: Variable thrower

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Originally Posted by Jeffy View Post
If you are going for the hot goals though, vision could be helpful. I bet you could detect them without it though.
*cough* kinect *cough*
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Unread 01-03-2014, 22:55
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Re: Variable thrower

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Originally Posted by geomapguy View Post
*cough* kinect *cough*
I don't get it. The kinect is surely an option. But as I said, I think it is a more complex solution than is needed.
Are we having a conversation, or are we just saying words?

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Originally Posted by bbradf44 View Post
All I need is distance to the wall. But we don't have funds to get a fancy range sensor so we were thinking we could get that data from the kinect. We actually don't need any video at all
The sensor is not "fancy" by any means of its implementation. And some ultrasonic sensors cost as little as 5 dollars.
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Last edited by Jeffy : 01-03-2014 at 22:58.
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Unread 01-03-2014, 23:09
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Re: Variable thrower

Quote:
Originally Posted by Jeffy View Post
I don't get it. The kinect is surely an option. But as I said, I think it is a more complex solution than is needed.
Are we having a conversation, or are we just saying words?



The sensor is not "fancy" by any means of its implementation. And some ultrasonic sensors cost as little as 5 dollars.
You don't have to use the kinect in a complex situation for hot goal detection...you can just use human eyes

And yes many teams forget that we got a $35 voucher to a sonar sensor company...maxbotix
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2013 Lone Star Regional - 22/57 (6-5-0), 17/57 in OPR
2012 Bayou Regional - 16/49 (6-5-0)
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Unread 01-03-2014, 23:14
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Re: Variable thrower

Don't forget that the best sensors for teleop belong to the driver. Make one or more shots with the biggest sweet spot you can, and then take advantage of the multiple buttons on your joystick/controller--and then train, train, train your driver!
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