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#1
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Re: Week 1 Analysis
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The game is, IMO, broken because of the overused penalties, delayed scoring, incorrect scoring, lack of rule knowledge by referees, 2003-style defense gameplay and obscure field issues. Anything they can do to make the game "less broken" is good. There's weird field stuff happening too. I've watched goofy timing display stuff on the webcasts, as well as delays between when a ball is scored and the assist lights go off and pedestal lights go on. Also, I've seen a few more timing issues with the hot goals (8 seconds left, 2 seconds right). Does anybody know how they're scoring these? |
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#2
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Re: Week 1 Analysis
All this hype over aggressive defense this year is astounding. How did so many teams not anticipate this aspect of the game? This is especially important when some teams build weighted chassis battering rams as robots. I know my team wont have a problem, our entire robot is double extrusion and welded steel
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#3
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#4
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Not by anybody I talked to. Maybe this is a matter of experience, but wide open field + no safe zones = insane collisions.
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#5
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#6
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Re: Week 1 Analysis
I didn't see any robots tipped at GTRW, despite 1310 coming close a couple of times. I would guess that this is an artifact of the game generating mostly low-CG designs.
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#7
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Re: Week 1 Analysis
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Just to be clear...I'm not blaming the refs. I agree with the sentiments of many others in that they have WAY too much to try to do to possibly watch everything that's happening. I appreciate the job the refs have to do and I know that they are trying the best they can in a very difficult job this year. Separate scorers would help which would allow the refs to focus more on what the robots are doing. I do think that technical fouls are much too large for the amount they are being called. Last edited by Craig Roys : 03-03-2014 at 07:57. |
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#8
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Re: Week 1 Analysis
Speaking as a ref, on a 6-person crew, at a Week 1 regional:
The crew I was on was in agreement that we had way too much to do. And that the panels for input need an update. 1) The refs are keeping track of possessions, scores (truss, catch, and goal--and miss), cycles, AND fouls by both robots and human players. Odds are, something is going to get overlooked unless it's blatant. 2) Lag, lag, wait for it... lag. On some screens, the panels are fairly quick... but on others, it's a good solid 3-4 seconds. And when ending a cycle, on top of the potential wait for a ball to be good or bad for sure, there's whatever lag is in the system to get the signal to the pedestal to light up. And... my personal hope is that G40 gets revised to a Foul. Particularly given the severe effects a T-Foul has on the score. |
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