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#31
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Re: 10 point goal versus 1 point goal
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#32
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Re: 10 point goal versus 1 point goal
We ran the math on this, and the math comes to the same conclusion.
Variables:
Concept: Expected value. The expected value of some event is the probability of the event occurring multiplied by the value of that event. So if you have ShooterP=0.5 and a 0pt ball, then E(highgoal) = 0.5*(0pt + 10pt) = 5pts. Now, the expected value of a high-goal attempt: E(highgoal) = (BallBase+10 - HighGoalTime*PointsPerSecond)*ShooterP - (HighWaste*PointsPerSecond)*(1-ShooterP) Let's go through that: "BallBase+10": Adding the 10pt high goal bonus "- HighGoalTime*PointsPerSecond" - Subtracting the point value of the time it takes to make a high goal attempt "*ShooterP" - Finds the expected value of a successful high goal attempt by multiplying the big term in brackets by high likely that it will occur "- (HighWaste*PointsPerSecond)" - subtracts the cost of missing multiplied by the probability of missing (1-ShooterP) Likewise, we have the low goal equation: E(LowGoal) = (BallBase+1 - LowGoalTime*PointsPerSecond)*LowGoalP - (LowWaste*PointsPerSecond)*(1-LowGoalP) Ideally, you'd want your expected value of a high goal shot to be positive. However, for many teams with unreliable shooters, it won't be. But having a positive high goal expected value isn't sufficient. What you need is for the expected value of a high goal shot to EXCEED the expected value of a low goal shot. Thus, you need: E(HighGoal) > E(LowGoal) Let's solve for how good your shooter needs to be (ShooterP) to be worth going for the high goal...
So if you plug in your BallBase, LowGoalTime, PointsPerSecond, LowGoalP, LowWaste, HighWaste, HighGoalTime assumptions into that equation, it'll tell you how good your shooter needs to be in order to make it worth taking a high shot over a low shot. For example, let's say: BallBase = 30 (double-assist ball) HighWaste = 20 (20 seconds to recover a bounced ball) PointsPerSecond = 1 (assuming a 140pt match) LowGoalP = 0.85 (low goal is easy) LowWaste = 5 (repositioning after a low goal miss is quick) HighGoalTime = 2 (quick shooter) LowGoalTime = 5 (positioning again) Then: SP > ((30+1 - 5*1)*0.85 - (5*1)*(1-0.85) + 20*1) / (30 + 10 - 2*1 + 20*1) SP > (26*0.85 - 0.75 + 20) / (40 - 2 + 20) SP > 41.35 / 58 SP > 0.71 So in that scenario (and given this equation), you should be sure you have a shooter accuracy of more than 71% before trying for the high goal, as the expected value of a low goal attempt is greater. Last edited by Bongle : 03-03-2014 at 10:45. |
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#33
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I feel the teams that can acurately score in the 10 pt goal are going to to be the teams that we see winning later in the season. Now it seems like the one point goal is a good option but once 10 point shooters are fine tuned and drivers get experience i feel they will dominate over 1 pointers
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#34
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Re: 10 point goal versus 1 point goal
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#35
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Re: 10 point goal versus 1 point goal
We played in GTR-W in week 1. During qualifications, we typically go for high goal because defence is not as intense.
In elimination, it's very difficult to get a shot off, unless a reliable running shot is an option (e.g. the shot after the block attempt here. http://www.justin.tv/watchfirstnow2/b/507662405?t=2231) We find it hard to do this reliably though. Low goal is our friend and we primarily rely on 2 assists, truss and low goal (31pt cycles.) Last edited by billylo : 04-03-2014 at 20:32. |
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