|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools |
Rating:
|
Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Please take this thread down they are giving away the secret!!! Joking obviously
I really enjoyed watching your robot play. I knew this strategy would be viable. I'm just glad to see it implemented so well.Last edited by Ginger Power : 03-03-2014 at 21:30. |
|
#2
|
|||
|
|||
|
Re: Secret Sauce: Shot to Human Player
Honestly, the hardest part was convincing our alliance partners that cycle time was more important than points-per-cycle. I didn't feel like our robot was really showing off until Saturday when we were able to get in more than 4 cycles a match.
|
|
#3
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
If you guys or any other robot doing this strategy (I only know of 3 teams doing it including your team) gets paired with the top scorer, 1pt or 10pt doesn't matter, at a regional things will get crazy. You guys can get the ball from the pedestal to human player in under 10 seconds and the top scorer at a regional should be able to get the ball into a goal within 7-10 seconds regardless of defense. This means 21 or 30 pt cycles in under 20 seconds. This equates to between 147 and 210pts in teleop alone. Factor in a max auton and you are looking at almost 300pts in a match. This also allows for the third robot to play counter defense, defense, or if it's compatible with the top scorer it could add a quick 3rd assist but I don't see this happening until elims.
|
|
#4
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Well it's not much of a secret anymore. We don't think we'll see a lot of copycats because it is not that easy to design for. Your bot needs to be purpose built to pull this off from what we think. At the very least it takes a custom gearbox and a decent amount of brute force.
|
|
#5
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Quote:
|
|
#6
|
|||
|
|||
|
Re: Secret Sauce: Shot to Human Player
Quote:
http://www.youtube.com/watch?v=oRK8UGR3vpI |
|
#7
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Quote:
|
|
#8
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Quote:
|
|
#9
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Very cool bot and interesting strategy. Wondering if risk of foul points factors in? At some of the competitions, fouls for reaching over were an issue. Did you guys find that the case at your event?
|
|
#10
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Quote:
We did get a verbal warning from the head ref because we were attempting to shoot to another team's human player a couple of times and our HP couldn't get the shot aligned properly from the back so the ball went out of play. This was easily fixed though and we are now working on a way to train other team's human players. Thanks for the compliments folks. We appreciate them. |
|
#11
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
It was a pleasure helping to prove your theory Sat. morning. (Q84). This game has done a good job of requiring alliance partners to work together to be successful.
|
|
#12
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
I find this strategy to be very viable because this way the ball is never on the ground bouncing around wasting time, the more time the ball is in the robot or in the hands of the human player the less is getting kicked around on the floor.
|
|
#13
|
|||
|
|||
|
Re: Secret Sauce: Shot to Human Player
That was our thought exactly when we chose this strategy; low cycle times were more important than huge point cycles.
|
|
#14
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
So, why wasn't any of the defenders hitting you? The 900 human player was indicating that you needed to line up before shooting. Couldn't a defender have just rammed in and knocked the robot off enough to shut this down?
|
|
#15
|
||||
|
||||
|
Re: Secret Sauce: Shot to Human Player
Quote:
a) it was out of bounds and he would receive it back within a few seconds or b) it landed on field in the general vicinity of the goals Plus our drivetrain is built pretty tough, so knocking us out of alignment probably isn't worth what little delay it causes our cycles. |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|