|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#8
|
|||||
|
|||||
|
Re: Possible Implementation of Instant Replay
Quote:
Now that your camera is higher up, how are you going to do the following: 1) start recording? 2) stop recording? 3) get the recording down off of the camera to something that can view it at a decent resolution and isn't already being taken up for something critical? 4) view the recording? I'd say that you can't use wireless connections, except possibly Bluetooth, or a remote for the camera. Too much risk of hacking or of field interference. Oh, and did I forget to mention that you'd need a pretty high-resolution camera, which costs money? One other thing--it will take more time than currently. I can sure think of a way to try to game the system... But to put it bluntly, currently one timeout card per alliance is given. Using this proposed system, an alliance could theoretically take two or more timeouts, one or more if they have a question and win, and one to fix a robot. Now, I do have a working theory for how I'd run instant replay, and it's quite significantly different, both in terms of the number of cameras required, where they come from and are located, AND in how to call for a replay. I started a thread on the topic last year or the year before, where the theory was sort of hashed out. But, it hasn't been put into practice anywhere that I know about yet, so I'm reluctant to even suggest it to FIRST. (Any offseasons want to give it a try, drop me a line and I'll send the documentation your way.) |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|