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Unread 04-03-2014, 20:52
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Hallry Hallry is offline
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Re: Game Manual - Team UPDATE - 2014-03-04

I added some formatting to make it easier to see the changes:

Quote:
Game Manual - Team UPDATE - 2014-03-04

Game Manual

Section 2: The ARENA

Section 2.2.3: The GOALS

Note: In order to help minimize the chance of a BALL bouncing back out of a HIGH GOAL, we have modified the structure, as noted below in the update to Section 2.2.3.

Each ALLIANCE has two (2) HIGH GOALS located above their opponent’s ALLIANCE WALL. The HIGH GOALS are 11 ft. 6 in. wide and 3ft. 1 in. tall with the bottom edge of the opening located 6 ft. 10 ¾ in. above the carpet. The outside edge of each HIGH GOAL is semi-circular with a radius of 1 ft. 6 ½ in. The HIGH GOALS are separated from each other by a 1 ft. wide divider.

Horizontal pipes are installed behind the bottom of each HIGH GOAL to prevent SCORED BALLS from dropping directly on DRIVERS. These pipes are covered in ¼ in. clear polycarbonate sheet.

The perimeter of each HIGH GOAL is surrounded by Phillips Color Kinetics iColor Flex LMX LED light strings. The LEDs have several states that indicate GOAL status:

Section 3: The GAME

Section 3.1.2: MATCH Logistics

If the Head Ref determines that a BALL is becomes damaged or completely deflated, it will be replaced by a new replacement BALL of the same color will be delivered to one of the ALLIANCE’S HUMAN PLAYERS at the next safe opportunity. Once the new BALL enters the FIELD, the damaged BALL is invalidated, considered debris, and can no longer be used in MATCH play.

Section 3.2.6: ROBOT-ROBOT Interaction

Note: We have made a modification to G28 to indicate that the ROBOT committing the foul must have initiated the deliberate or damaging contact. We also clarified that the contact must be on or inside a vertical extension of the FRAME PERIMETER. The rule was already being interpreted this way with regards to the vertical extension, we just wanted to be clear.

G28

Initiating deliberate or damaging contact with an opponent ROBOT on or inside the vertical extension of its FRAME PERIMETER is not allowed.

Violation: TECHNICAL FOUL


Section 3.2.7: Human Actions

G31

Strategies employing TEAM member HUMAN PLAYER actions to inhibit ROBOTS are not allowed.

Violation: TECHNICAL FOUL.

G32

Strategies employing TEAM member HUMAN PLAYER actions to deflect opponents’ BALLS are not allowed.

Violation: TECHNICAL FOUL


G38

TEAM members HUMAN PLAYERS may not pass the BALL to a TEAM member HUMAN PLAYER in another HUMAN PLAYER AREA (passing the BALL within an ALLIANCE STATION or HUMAN PLAYER AREA is permitted).

Violation: FOUL

Note: We have made a modification to G40 as a compromise between a desire to mitigate the volume of G40 penalties incurred at Week 1 competitions and the fundamental objective of never allowing ROBOTS and Humans to occupy the same space at the same time during a MATCH. While this adjustment offers some reprieve for HUMAN PLAYERS who reach beyond the SAFETY ZONE during a MATCH, it maintains the SAFETY ZONE between the ROBOT and the HUMAN PLAYER when both are in the same area and stress that HUMAN PLAYERS prioritize safety and avoid the space unless necessary.


G40

During the MATCH, TEAMS may not extend any body part
  1. in to a space defined by the Human Player Barrier Brackets, the SAFETY ZONE, and the GUARDRAIL that is either occupied by a ROBOT or adjacent to such a space occupied by a ROBOT
    or,
  2. beyond the GUARDRAIL at any time. into the SAFETY ZONE during the MATCH.
Violation: TECHNICAL FOUL

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