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Unread 04-03-2014, 20:53
Logan Byers Logan Byers is offline
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by xXhunter47Xx View Post
So if I'm understanding this correctly...
We can drive aggressively and damage caused to say, intakes that are extended are not a cause for penalty? If I drive into a bot with it's intake extended while playing hard defense and it tweaks their intake, that is no cause for a foul?
In general, a team is responsible for any extension outside of the frame perimeter. The update addresses the fact that a team cannot drive into an opponent's extension and get a G28 called against the opponent.
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Unread 04-03-2014, 20:59
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Logan Byers View Post
In general, a team is responsible for any extension outside of the frame perimeter. The update addresses the fact that a team cannot drive into an opponent's extension and get a G28 called against the opponent.
Okay I see, I thought it to be that way since kickoff but with the addition of a couple things it made me a bit confused.
Also, I understand it cannot be strategic. That's not GP.
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Unread 04-03-2014, 21:40
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Re: Game Manual - Team UPDATE - 2014-03-04

What a shame this wasn't employed last week. My team was plagued by balls bouncing off the pipes, some of which lost us games.
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Unread 04-03-2014, 22:32
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Re: Game Manual - Team UPDATE - 2014-03-04

So pretty much, keep your human players out of the field area because this G40 penalty will still kill teams.
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Unread 05-03-2014, 00:59
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Re: Game Manual - Team UPDATE - 2014-03-04

I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
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Unread 05-03-2014, 01:04
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by PriyankP View Post
I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
Something like "if no human players are present in the HUMAN PLAYER ZONES on the ALLIANCE's opposite end of the FIELD, any ALLIANCE BALL exitign the FIELD will be returned to the closest place it left by field personnel."

You can avoid a lot of unnecessary field resets this way.
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Unread 05-03-2014, 01:05
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Re: Game Manual - Team UPDATE - 2014-03-04

Quote:
Originally Posted by PriyankP View Post
I was really hoping for a rule that speeds up cycles when balls go out of bounds.

If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT.

I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle.
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
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Unread 05-03-2014, 02:01
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Rynocorn View Post
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
I really hope that isn't the case... it makes no sense for teams to throw the ball out of field - it will still add at least 5 secs to the cycle time (and this is assuming you have an instant touch pickup).

By allowing the ball to be quickly placed on the field, people who don't know the rules can still enjoy the scoring aspect of the game.

Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin.
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Unread 05-03-2014, 04:49
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by PriyankP View Post
Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin.
As long as teams have HPs in the zones on the other side of the field it'll be fine. Its when Field Reset has to run the ball down the field to give it back is when it takes 15s. Especially since we aren't actually allowed to run (atleast at center line we weren't).
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Unread 05-03-2014, 07:27
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Re: Game Manual - Team UPDATE - 2014-03-04

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Originally Posted by Rynocorn View Post
I'm guessing that by not modifying this rule FIRST is just telling us that we better not let the ball go out of bounds. I can't imagine that they would have not discussed this particular problem amongst themselves when making all the changes. That's my hypothesis
Its somewhat like a throw in in soccer
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