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#1
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Re: Game Manual - Team UPDATE - 2014-03-04
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#2
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Re: Game Manual - Team UPDATE - 2014-03-04
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Also, I understand it cannot be strategic. That's not GP. |
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#3
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Re: Game Manual - Team UPDATE - 2014-03-04
What a shame this wasn't employed last week. My team was plagued by balls bouncing off the pipes, some of which lost us games.
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#4
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Re: Game Manual - Team UPDATE - 2014-03-04
So pretty much, keep your human players out of the field area because this G40 penalty will still kill teams.
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#5
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Re: Game Manual - Team UPDATE - 2014-03-04
I was really hoping for a rule that speeds up cycles when balls go out of bounds.
If they change the rule to allow the refs/people around the field to inbound the ball as close to its exit point, it would speed up the game by A LOT. I saw that the volunteers don't really know what's suppose to happen when a ball goes out of bounds - especially in the first 30 games of quals. Right now, they're suppose to give the ball to the human player and then the ball comes back into play - this adds anywhere between 5 and 15 seconds to the cycle. Last edited by PriyankP : 05-03-2014 at 01:01. |
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#6
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Re: Game Manual - Team UPDATE - 2014-03-04
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You can avoid a lot of unnecessary field resets this way. |
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#7
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Re: Game Manual - Team UPDATE - 2014-03-04
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#8
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Re: Game Manual - Team UPDATE - 2014-03-04
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By allowing the ball to be quickly placed on the field, people who don't know the rules can still enjoy the scoring aspect of the game. Oh well, I hope that the time it takes to return the ball to a HP is not as high as the 2nd week competitions begin. |
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#9
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Re: Game Manual - Team UPDATE - 2014-03-04
As long as teams have HPs in the zones on the other side of the field it'll be fine. Its when Field Reset has to run the ball down the field to give it back is when it takes 15s. Especially since we aren't actually allowed to run (atleast at center line we weren't).
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#10
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Re: Game Manual - Team UPDATE - 2014-03-04
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