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#16
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Re: Consistent shooter
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EDIT: We actually added a bar to the back of the catapult to somewhat simulate a curved shooter to hold the ball better. Last edited by Abhishek R : 07-03-2014 at 22:36. |
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#17
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Re: Consistent shooter
We've been nailing 10pt shots from around the 18ft mark consistently with a spring launcher. Battery drain only effects our reload time. What kind of data are you looking for, specifically?
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#18
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Re: Consistent shooter
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So far in our 1st day of qualifying matches we are 8/10 in auto mode (shooting from behind the white line), and have the 2nd highest cumulative auto score in our district (2nd to a 2-ball auto, but not by a lot). The 2 misses could likely be attributed to human error, as auto wheel speed was being read from an analog knob on the drivers station, now it's a set calibrated value. Scoring high in teleop has not been as consistent as auto, but I am confident that will improve with more driver practice. We will see how things pan out in day 2 of this district, and at our second district in 2 weeks. |
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#19
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Re: Consistent shooter
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Have you tried making the exact same shot with a slightly overinflated ball and a slightly underinflated one? |
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#20
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Re: Consistent shooter
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#21
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Re: Consistent shooter
And to what would you base this assumption?
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#22
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Re: Consistent shooter
On that when you watch them in their matches it looks like they have a pneumatic puncher.
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#23
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Re: Consistent shooter
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#24
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Re: Consistent shooter
That definitely looks like a gatherer to me.
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#25
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Re: Consistent shooter
The red and white roller is their intake. I wonder what the two black wheels do...
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#26
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Re: Consistent shooter
I see two pneumatic cylinders directly behind the ball. Granted, it's hard to say exactly what they're for, but they appear to be positioned correctly to "punch" the ball.
edit: To be honest, it looks like those small cylinders punch the ball into the black rollers. So, it's probably both. |
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#27
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#28
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Re: Consistent shooter
Alright, lets get this thread back on track....
I agree with Ether's original rough sorting of shooter types. Additionally, waiting for the ball to settle in your shooter varies by design (SS style being the best I've seen) and effects your in game shot percentage by giving defences extra time to close in. For teams using surgical tubing, what have you done to improve consistency? I built a surgical tubing catapult in 2008 and it was never exactly the same between matches. This didn't matter much when throwing a ball over a bar. Does the variation come into play when aiming for a goal? |
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#29
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Re: Consistent shooter
We were shooting from 8-11 feet not very accurately with a motor driven catapult at 100% power today we I bagged for our slotted time we are allowed and lowers the speed to 84% and now we are shooting at about 98% from three feet off the wall( just behind the low goal) we use 100% speed to shoot over truss
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#30
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Re: Consistent shooter
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If you wind up the surgical tubing on two drums, then unwind it just enough to attach it to the plunger or whatever it was propelling, you could then add a load sensor to the surgical tubing or the motor such that it measured the amount of tension in the tubing. Using two motors (Bag motors would would fine for this) you can have software that causes the drums the tubing is wound on to tighten or loosen the tubing depending on how far you want to shoot and how much the tubing has stretched. This keeps the tubing at the same tension for every match and also allows for lower powers settings in order to pass or shoot from a different distance. |
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