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#16
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Re: Balls In Opposing Robots
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If it accidentally enters your robot, it is on you to avoid that situation. Especially when you've been warned of it in the game manual. I feel it is a reasonable foul because otherwise teams would make no effort to avoid possessing the wrong ball! It would add ~10 seconds to the other alliance's cycle time. Think about it, without this rule, holding the other alliance's ball would actually become a part of teams' strategy! As someone said earlier, the red robot at GTR-E should have driven backwards or just stopped going towards the ball - easily avoidable situation in my opinion. |
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#17
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Re: Balls In Opposing Robots
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Quoting for relevance: Quote:
Last edited by Navid Shafa : 08-03-2014 at 19:08. |
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#18
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Re: Balls In Opposing Robots
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#19
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Re: Balls In Opposing Robots
I remember during the drivers meeting at UNH we were reminded of this rule and told to "Make sure your robots are designed so they can't hold an opponents ball". I heard this and I know this was out of the control of our head ref (who did a fantastic job all weekend I think UNH ended extremely fair and of the few problems that did go wrong they were remedied quick and fair) but this is coming directly from FIRST so what kind of bogus line is this? Are we all supposed to put a bunch of sensors on our robot to detect red/blue balls and close up our intakes when we get near one?
We all know the intent of the rules because if the rule didn't exist teams would just grab opponents balls and play keep away for the match but most of the calls for possessing an opponents balls are either accidental or caused by the alliance that is benefiting by getting the penalty points. Same thing with the G40 problems of week 1 its the accidental infractions of the rule that are killing teams because the penalties for tech fouls are way too large for minor offenses! Last edited by BrendanB : 08-03-2014 at 21:01. |
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#20
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Re: Balls In Opposing Robots
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#21
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Re: Balls In Opposing Robots
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#22
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Re: Balls In Opposing Robots
If I was 1285, 4476 or 2198, it would be pretty disheartening to hear people say I won two matches because of one 50 point penalty (in a match we won by 74 points).
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#23
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Re: Balls In Opposing Robots
Our team questioned the ref multiple times during GTRE. the ref there did not give any actual answer to some of our questions. During quarterfinals the opposing team directly dumped the ball into one of our alliance members robot. Of the 5 matches we lost, 3 of them were because of the massive penalties given, or not given (many of which easily noticeable in the game play) . Why should it be a 50 point penalty when an opposing robot directly puts their ball into our alliance members and they spit it right back out to them( I understand what the rules say, so dont tell me to read the previous posts)? The penalties given at these regionals are making to big of an impact. The penalties given should correspond to how many goals a robot can score in that time, a robot holding an opposing teams ball for 2 seconds should not count for 50 points. It can make a very large impact especially when the ref will not even give you an actual answer to why he gave you, or did not give a penalty.
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#24
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Re: Balls In Opposing Robots
I have a general question to ask.
Should a team receive a penalty during a match, but the after that match the ref/head ref does not and or cannot explain what the penalty was to that team? Basically can someone get a penalty without a reason if they were to question the decision? Last edited by orangemoore : 09-03-2014 at 00:10. Reason: Rephrasing |
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#25
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Re: Balls In Opposing Robots
I'm not sure I understand the wording to your question.
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#26
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Re: Balls In Opposing Robots
Does that help?
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#27
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Re: Balls In Opposing Robots
You have to remember while your drive team is in charge of communicating with 1 alliance, and playing based on input you are getting from the field. A ref needs to keep track of both alliances, human players, robots, flying objects, and all sorts of other things. It isn't much of a shocker to me that a ref doesn't know about the penalty you got that one time during that one match.
I think in the end though no penalty is truly going to be placed on any team for no reason what so ever. Just because one ref doesn't know doesn't mean someone else wont know. |
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#28
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Re: Balls In Opposing Robots
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#29
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Re: Balls In Opposing Robots
On this note also, I would say be careful about calling for a dead ball twice in a match. As we saw at UNH this weekend, this can be grounds for a replay. The ball getting lodged in another team results in a 100 point penalty, however, you must wait for the head ref to suspend the cycle.
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http://www.youtube.com/watch?v=DcMtO...k57J7Q# t=170 You will see at 3:11 that the blue alliance on the right side of the screen holds up the dead ball sign. Then the match proceeds and one of their teammates gets the ball lodged in them. You can see at 3:56 that a second dead ball is called for. Even though the second dead ball replacement is never put into play it was deemed that just calling for it was grounds for a replay of this semi final match. Luckily, this did not affect the outcome of this semifinal series, but under other circumstances it certainly could have. Last edited by mwtidd : 09-03-2014 at 09:14. |
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#30
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Re: Balls In Opposing Robots
Require your bot to actuate to collect or catch a ball (put a collector out, spin your roller claw, open a pneumatic, etc) -- then, if you possess a ball, it was because your drivers actuated the machanism.
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