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Unread 10-03-2014, 10:00
Racer26 Racer26 is offline
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Re: Disappointing Game

Discounting the problems with the way referees can't keep up because they're dramatically over-worked by the design of this game (which is making foul calls and missed assists a big problem), I really like the balance of this game.

When a clean match is played, and the scoring is correct, its a remarkably well-balanced game. No one team can build a superstar robot like the powerhouses have for years, and win this game by themselves. Try to do that, and 3 medium strength robots with a superior strategy are able to win.

I think this is, in part, due to the relatively low ceiling of robot actions in this game. Robots can acquire balls, pass them with low energy on the floor (or into the low goal), and shoot them with low energy over the truss, and shoot them with higher energy into the high goal. There really aren't many actions you can build your robot to do this year, and they're all fairly simple and lightweight (so you don't need to make a lot of compromises to save weight like you have in previous years). It means that its difficult to build a robot that is dramatically better than everyone else.

Those middle-of-the-road teams that are forever living in the shadows of the powerhouses are nearly on par with the powerhouses this year, at least in terms of their robot's ability to manipulate balls. The powerhouses of course still have strategy and driver practice on their side, but the robot itself isn't nearly as dominating, and that is making eliminations really exciting to watch. The serpentine draft, particularly at small events, is allowing lower seeded alliance captains to build stronger alliances with better synergy than the #1 alliance in many cases. Just having the 2 best robots at the event isn't enough this year. You must have a winning strategy to go with it.
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