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#1
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Re: Mt. Olive 2014 Footage and Match Length Issue
If a team is using OPR from different events to make comparisons, then that team is not using OPR correctly.
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#2
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Re: Mt. Olive 2014 Footage and Match Length Issue
And they're not a team you want to be picked by.
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#3
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Re: Mt. Olive 2014 Footage and Match Length Issue
Does this really have to turn into another silly OPR argument?
This is a huge issue that (of course) has gone entirely unaddressed by FIRST before its public unveiling. Expect an apologetic blog post in the near future and no real changes. Last edited by bduddy : 11-03-2014 at 21:58. |
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#4
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Re: Mt. Olive 2014 Footage and Match Length Issue
I disagree with that FIRST will definitely correct the issue it may not fixed what happened but at least it won't happen in the future
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#5
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Re: Mt. Olive 2014 Footage and Match Length Issue
All of the puzzle pieces have fit together now. This is unbelievable. I was wondering this whole time what the supposed problem you guys were dealing with on the videos, and I too had noticed the significantly lower match scores as compared to other events, and now it all makes sense. Thank you for posting this when FIRST neglected to. I have to say though, I think that time could have changed the out come of the matches. I can recall many matches where the game could have been won by a last minute goal or truss shot but they either couldn't get it off or they missed because of being rushed. Not to mention all of the cycles that could have been. However, I do believe it was still a "fair " event, because outside of the few starting qualification matches, everybody had the same time to do everything. This is a huge issue though, and I personally am disappointed in FIRST for neglecting to address this issue. While it's pointless to get worked up about it, it still should have been addressed at the very least, or it should have never happened. It's a shame. All I can say is I hope these incidents doesn't prevent teams from coming to mount olive in the future.
Last edited by Cam877 : 12-03-2014 at 00:07. |
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#6
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Re: Mt. Olive 2014 Footage and Match Length Issue
Quote:
Ideally, FIRST puts procedures in place to catch these types of bugs more quickly in the future. I think bduddy is suggesting he does not have faith that better procedures will be put into place. |
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#7
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Re: Mt. Olive 2014 Footage and Match Length Issue
Quote:
![]() There is a reason airplane manufacturers don't put this switch on board to be accidentally toggled. I understand FIRST is in between a bit of a rock and a hard place (do they use this option to schedule practice matches?), but it seems ridiculous that the default would be to change it instead of leave it in place. As Eric said, why isn't more of this validated beforehand? Since the burden is really on Districts now, can we run more official week Zero events to shake this all out earlier? Perhaps this discussion is a more interesting note on what CD finds important. A thread of whether you can use tape to make your bumpers look nice blows up right away, but a thread about something that actually impacts teams in a meaningful way just simmers in the background. |
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#8
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Re: Mt. Olive 2014 Footage and Match Length Issue
Keep in mind that some teams might not want to come back to Mount Olive simply because it's a week 1 event. I attended HH that weekend, and it was very clear that MO and HH both had significant issues due to the nature of the game and it's understandable that some teams might want to avoid these events as a whole in the future, especially after this year where matches were stopped, replayed, or shortened constantly.
I wasn't at the Mount Olive event, but unfortunately it sounds like everything that could go wrong did go wrong this year. |
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#9
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Re: Mt. Olive 2014 Footage and Match Length Issue
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We typically prefer not to attend week one events, but Mt. Olive has always been a 1st class district event. Great location, parking, venue, food and people, etc. With that said Mt. Olive will most likely remain as our "go to" event for 2015 even if it is a week one event. |
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#10
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Re: Mt. Olive 2014 Footage and Match Length Issue
I think despite FIRST's growing size, FIRST's volunteer culture means ultimately we collectively have the power to fix problems like these. It's kind of ironic to me that nobody noticed for quite sometime, and so we blame FIRST for the mishap. What about all of the people at the event?
I get what people were saying, this was certainly unfair, but it seems unfair in the same way life is unfair. This doesn't ruffle my feathers too much, it seems like I'm in the minority. |
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#11
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Re: Mt. Olive 2014 Footage and Match Length Issue
Quote:
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#12
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Re: Mt. Olive 2014 Footage and Match Length Issue
Yeah, I get that.
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#13
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Re: Mt. Olive 2014 Footage and Match Length Issue
Some would call it a feature, being able to change the match time.
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#14
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Re: Mt. Olive 2014 Footage and Match Length Issue
What I'm trying to say is I know we pay a lot of money to participate in an event every year, but I don't feel like we're paying FIRST to put the event on, I feel like we're paying as a group to make the event possible.
Yes, I know the FMS has an option to set auto time and teleop time. And it seems like maybe it auto reset to 10 seconds for auto and 120 for teleop, so whoever updated the FMS this year, possibly a volunteer, didn't fix this problem. And then Steven made a mistake not realizing the time was incorrect, I'd assume he's a volunteer. And then, what really gets me is that unlike all of the other times that people complain about 'FIRST', this time all any team had to do to fix the problem was realize there was a problem and notify the FTA like Hallry did and they would have fix the problem. We all volunteer to do this, because another volunteer messed up we point fingers at the big entity that is FIRST as a scapegoat? You wouldn't use Steven as a scapegoat would you? |
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#15
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Re: Mt. Olive 2014 Footage and Match Length Issue
I'll add my 2 cents in here. I like this game. It's simple and to the point. It encourages elegant design, allows low level teams to make a useful robot, and can still be dominated by a team that builds a sufficiently amazing robot. Seeding is definitely weird, and not fair in the slightest due to the nature of the game. But with good scouting and communication between teams the right alliances end up forming anyways. And it's refreshing to see 1 picks 43 instead of 1 picks 2, 3 picks 4, ect. G40 was awful in week one, but reasonable now. Defense is huge, but I wouldn't say it's the meta-game. Both the the finals of CVR and IE were primarily offensive matches. So really. The only aspect that's disappointing to me here is that we're hearing about this mistake from a third party source. First should have addressed this publicly, and I hope we'll see a blog post soon explaining why it wasn't addressed.
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