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#1
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Re: HTMLish based scouting
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Simpler, less dependent solutions I've seen were applications that store the data locally and then push the data to a local server by the push of a button. You're on a good path with using HTML and <form> tags, though. This would also eliminate the 8th person; the 7th person's job is handled by computers, making more people available for other important jobs at competition. Additionally, you can setup Tableau on the local server, and print out data for your upcoming matches to run down to the pits, eliminating extra time needed to process the data in the pits, while still making the data available for developing strategy. |
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#2
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Re: HTMLish based scouting
My old team tried everything, Sql servers, excel spreadsheets, etc. and at the end of the year we always resorted back to paper and pens. Yes, we had the OPR data and raw match data ran through a excel database much like Ed's, but real match scouting was paper and pens. Sorry tree huggers, I have to admit I love killing the trees if it meant getting clean scouting forms.
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#3
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Re: HTMLish based scouting
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#4
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Re: HTMLish based scouting
I am just saying we tried using computer to aid with scouting, and it didn't work for us. I am just letting other teams know that if html scouting doesn't work, paper is a wonderful alternative.
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#5
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Re: HTMLish based scouting
Our team developed a html/js scouting application that wrote .csv files for each match and could also collect every match.csv file to compile a "master" file which has data about each robot based on the match data. Worked pretty well at our last district.
https://github.com/FRC-Team-955/AerialAssistScouting |
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#6
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Re: HTMLish based scouting
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Our team does something similar to this. We haven't had issues with cell data yet. ![]() |
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#7
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Re: HTMLish based scouting
Here is a test google form i put together https://docs.google.com/forms/d/1fCb...DVMhM/viewform if people can fill out the form with test data that would be great. Because it is just test data if you could keep the "match number" field to any number under 20 and for "team number" keep it any number under 1000 all other fields just keep realistic(no ones going to be scoring 9999999 points in a match). If you have any suggestions/criticisms/things i should add please put them in the "notes" section
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#8
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Re: HTMLish based scouting
How should I be judging the coordinates fields, and "Points Made"? I've seen teams score way more than 10 points, and there is not enough information to make a good judgement on coordinates (relative to where, what unit to use).
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#9
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Re: HTMLish based scouting
the scouts up in the stands will have a gridded off picture of the playing field. i would want to know where on the field the robot shot from the most. I will probably get rid of the "points made" field. originally it was going to say how many total points the team made excluding assists. I may change it to ask what their total contribution to the alliance was as far as points(1 high goal, 1 assist, and 1 truss shot would be 10+10+5=25)
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#10
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Re: HTMLish based scouting
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Actually, 1 assist is worth 0 pts/robot. 2 is worth 5 pts/robot, and 3 is worth 10 pts/robot. You'll want to consider this. |
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