Quote:
Originally Posted by tanmaker
It is the drive team's responsibility to make sure the head referee knows they want to call a dead ball. Holding up the sign by itself won't work. You need to pound on the glass and have someone run to the nearest referee to get their attention. This is what I instructed teams to do in during the drivers meeting, and it worked really well. Generally pounding on the glass was enough for me to notice. If you just hold up the sign, you can only blame yourself for it taking a while for the pedestal to light up.
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This needs to be clarified universally. At Clifton (which I was reffing), teams were informed they were not allowed to bang on the glass. Something about part of it being held together by zip ties and not to over-test it for safety reasons. Even so, most delays were not in recognition (plus, there were those teams that ignored this warning) but in logistics of execution.
I'm no fan of the dead ball situation, but I dislike it principally within a game I'm not fan of, which was never going to be played the way the GDC envisioned it. Certainly the current method is better than the nightmares of stuck and irreplaceable balls that were among my first visions ("this is a terrible idea", "why would I ref this?" and "welcome, 2007 destruction and penalty cornucopia") directly after the kickoff video.
I've Q&A'd whether the head ref can deny a correctly signaled (first request) dead ball--i.e. can an alliance "dead" a ball for strategic reasons besides a physical inability to free it. Q457.